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LeonardDeVir

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  1. I want to add another little interesting trick. If you ever happen go get stuck on an interior-exterior transistion ( = game wont load an exterior) ....open your map, zoom in and wiggle around a bit (RMB and move around). No really. For one weird reason opening the map seems to load bits of the outside area which helps the engine load the "world" exterior properly on the transistion. Which means, you may be able to leave your prison of a city/house/dungeon if you get stuck when trying to leave it. Dont ask me, stumbled upon it by accident.
  2. 150+ mods is quite a lot; ever tried to reduce your load order to ~100 active mods? It sounds like you hit your personal mod limit - if your load order hits a certain number, things start to get funky. Crashes, objects vanishing, main menu not appearing,... I really recommend you to: 1) look at a mod compilation, like Mission Mojave - Ultimate Edition. As far as Ive read, loads of your mods are rather small fixes which may be/are incorporated in MMUE. Bonus points: everything is optimized to work properly which each other. 2) make a bashed patch with Wrye Flash. DONT use the merged patch from FNVEdit - this tool is too old any might screw you over. I see you know how to use BOSS; get the bashed tags from it, mark the mods accordingly in Wrye Flash and let it create a bashed patch. Usually there is no harm in doing so, it WILL reduce your load order significatly and it makes sure that important edits are rally loaded into the game.
  3. A little OT: at my game, the ranger was also dead, but in the room hes supposed to be. I just resurrected him via console ^^
  4. Edit the .ini to your liking, save it as fallout.ini.new Now rename the old fallout.ini to fallout.ini.old (or delete it; but having a working backup is always good practice) at last: rename the Fallout.ini.new to fallout.ini ??? edited ini! There may be better ways; but I tricked my win7 that way ^^
  5. Console commands fresh out of the wiki, as it explains it better than me: setreputation F X Y - Set player reputation with faction. (F = faction ID, X = 0/neg or 1/pos, Y = amount) Faction IDs -Boomers = FFAE8 -Brotherhood = 11E662 -Caesar's Legion = F43DD -Followers (of the Apocalypse) = 124AD1 -Freeside = 129A7A -Goodsprings = 104C22 -Great Khans = 11989B -NCR = F43DE -Novac = 129A79 -Powder Gangers = 1558E6 -Primm = F2406 -The Strip = 118F61 -White Glove Society = 116F16 This should work if your reputition with one faction causes them to be hostile. Your command should look like "setreputation factionID 1 1000" (<--may vary; I guess 1000 good rep should be enough). Try this; if it doesn't work I may have another command from Fallout 3. @Vergil: interesting thought! I always thought Victor is just a fast-as-hell bot xD
  6. The Nexus will fix everything. People STILL forget the state in which Fallout 3 was at launch. Now we have great mods, great DLCs and a overall very good game. Bethesda games are like diamonds: somewhat brilliant here and there, but you have to wait for patches and mods to cut it to a real gem. That said, as a die-hard Fallout 1+2 fan I feel that FNV is a better cut gem right out of the box.
  7. May be some issue with Ed-E himself: it randomly happens that all people except other followers go haywire and attack Ed-E without reason. They wont become hostile towards me tough. I smell some faction script conflict - if you play FNV on a PC try to resurrect Ed-E with the console.
  8. As stated above, there is no right or wrong :D Your stats seem fine, but if you wanna concentrate on Energy Weapons, Id consider putting a few more points into PER; in the end it wont really matter (as its always with end games ^^). Also, CHA also affects dialogue options. Followers are great fun, especially if you equip them with your stuff - there is a mod which lets you do this. Furthermore, they are really skilled and can hold on their own (if you are lower level, they will whoop stuff you cant even dream of beating yet! So they kinda are bodyguards too) but can also die if unsupported, especially later on. Id recommend 1-2 companions on your first playthrough because its immersive!
  9. I just say Vault 11; o-m-g. Find it, play it. Very well done.
  10. A bit off topic, but just boldly turn off the radio. FNV has GREAT environmental, immersive music; very fitting for a postapocalypic setting. Here and there I even hear Fallout-like tunes :D. If you know the "Existance 2.0" mod: the music falls into the same category.
  11. A few (spoilerless, I hope) recommendations: STR: More important than in Fo3, in my opinion. Quite a few weapons have STR requirements - wihout matching them, you CAN equip them but you aim poorly. Note that there is just one Gun skill: so if you wanna shred your enemies with big guns, youll need more STR. Of course high STR is also good for melee, unarmed and carry weight obviously. As a reference, I have mine on 5 and I can carry 200lbs. PER: Dont overestimate Perception - its important, but you dont need it on 8-9 if you dont play with a specific character model in mind, because you will detect enemies quite well with 5-6-7 and there are other means of enemy detection. INT: gives you better dialogue options and more skill points. Still important! I have mine on 8 and get 14 skill points/level; sounds much, but be reminded that you WILL need a whole lot more skills and skill points in this game for specific situations. END: more or less like Fo3; of course you get more HP, but if you get shot without armor a lot of HP wont save you either :3 I wont lower it too much - you want mediocre END later on ;) AGI: Agility is a rather good stat now, if you play a gun wielding Sheriff Badass, put more points here. LUCK: not -as- important, but factors more into everything than back in Fo3. I usually lowered mine to 3 or 2 in Fo3, now I dont dare lowering it beneath 4. Its a more specialized stat, but it became somewhat important. CHA: I lowered my Charisma to 4 and have two companions - more arent possible. So, now which ones are the least important? That really depends on your playstyle of FNV. At first, CHA and LUCK still are the least important (imho). So lower them at first, but as I stated, not too much if you want followers, good criticals and more options in specific game situations. The typical gunner might want higher PER and AGI, melee chars will want high STR and END at cost of PER, AGI... Ninjas should have high AGI and good stats for their favourite weapons. Of course you can play as a diplomat, with high CHA, INT, maybe LUCK and PER - the followers can handle themselves and you without problems ;) If you want more specific help, tell me your playstyle, maybe I can help you out. Oh yes, everything here is, of course, open to discussion - Im sure some people neglect PER and favor LUCK :P Its a matter of opinion. Everything is possible.
  12. Never fear, I found a few Laser Pistols and even 2-3 Laser Rifles on my treck from Mohave (sp?) Outpost to Novac. May be a combination of level and luck (not the ingame Luck :P).
  13. Im wildguessing now, but I believe its a scripting problem, as our friend Mr. NV repeats a few songs over and over (and over...JHONNY GUITAR huargh -.-). Maybe there is a loop in a script somewhere? Or them songs really arent implemented, but I hardly believe that :)
  14. It basicaly IS Fallout 3 with like 25 mods integrated. xD Other than that, no crashes, no bugs, no errors, no nothing - and Im not even playing with the patched version. I know that its our right to have plug n' play software, but YOU also have to maintain your PC. It isnt a console, you have to "clean" it, get drivers, adjust the graphics card to yor game, etc...yes, thats YOUR job. If your machine is in tiptop shape, then you may complain about the game being buggy - especially with the errors you have (which really sound like machine related issues). Im sure people here would really like to help, but just flaming over FNV, which is by far superior to Fo3, wont get you on their good side.
  15. Read that Obsidian made the game, and Ive seen that coming :D Now Fallout isnt just the name, its also the game (in many aspects)! People will get used to it, and later there will be hymns like: "Omg, its so great because its (more) difficult, I love it SO much!" Im glad the younger generation (sounds like Im really old, jeez) gets a slice of the true Fallout experience too, because the game gets more spicy in so many ways. And no, shooting a deathclaw in the face from 20ft may have worked in Fo3, in FNV it will get you killed. LISTEN to the game world, if it says hard!, it is hard.
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