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Mod help


hollycumbutt

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I am trying to make a custom follower mod but i cant move my facegen into the archive. every time i go to the folder while trying to import files the facegen texture image isn't their, but while not in creation kit and just in my files i can see the texture image of the war paint and blush someone please help me. am i missing an app or something to read files???

Edited by hollycumbutt
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I never bothered with .bsa much, preferring to just arrange loose files in a work folder and zip it up. Kinda have to do it if you include BodySlide files.

 

That said, I got a suggestion. Not sure why your archiver window is showing no files. I just tried doing 'create archive' on my in-progress follower mod, and it pulls a TON of stuff, a lot of it cause I use custom head parts. Definitely needs cleanup, but one thing I notice is that it does NOT include my follower facegen either - neither mesh nor texture. I also notice, by the way, that it does not pull any of the custom voice files.

 

rG2hJyw.jpg

 

 

So what I can do is 'Export List' to dump the list of files into a file, which is just a text file. I open that file, edit it to remove any stuff that does not belong, and add stuff that does.

 

jEvBNat.jpg

 

 

Once I do that, I go back to CK and in Archiver window, I use 'Import List' to import the edited list file. Looks a lot cleaner, and the facegen mesh and texture are now there.

 

CJ16gMU.jpg

 

 

That said, this built-in Archiver in CK looks rather suspect. I mean, I got 100+ voice files in that mad and CK just ignored them. And what if I had 30 custom facegen NPCs, not one?

My general suggestion would be: create a work directory where you copy all the resource files that comprise your mod (in proper folder structure). Basically the way you would for zipping up as a loose file mod.

And then get it processed in Cathedral Asset Optimizer. which has a 'Create BSA' feature.

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