Jump to content

Creating NPC actions in CK during a quest/scene?


MayhemMistress

Recommended Posts

In ck, ive setup a scene with an NPC that forcegreets the player to start a quest. I have it all working except I want to make it so that the NPC draws their weapon when forcegreeting the player just like Irileth does when first trying to talk to Balgruuf about the dragon attack. Once the dialgoue is complete, I want the NPC to cast a spell then teleport to a different location. How can I accomplish this?

Link to comment
Share on other sites

Package: MQ102IrilethForceGreetPlayer. (can't get more descriptive than that, eh?)

If you look at that package, in Flags tab, 'Weapon Drawn' is checked.

 

And really should consider studying in detail the scenes in TG05SP Quest. Scene with Mercer in Karliah where she 'poofs' at the end of conversation.

The idle is actually to drink a potion, and then she get invisibility added. But can easily do other stuff there.

Link to comment
Share on other sites

Package: MQ102IrilethForceGreetPlayer. (can't get more descriptive than that, eh?)

If you look at that package, in Flags tab, 'Weapon Drawn' is checked.

 

And really should consider studying in detail the scenes in TG05SP Quest. Scene with Mercer in Karliah where she 'poofs' at the end of conversation.

The idle is actually to drink a potion, and then she get invisibility added. But can easily do other stuff there.

 

Yes! Thank you! I was looking around in the CK for similar quests to see if I could back engineer them but wasn't seeing any lol

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...