HelloOkayThanks Posted July 17, 2023 Share Posted July 17, 2023 I think it's crazy that the guy who shows up with a gunshot wound at Goodsprings wakes up and not 24 hours later everyone's homes and businesses are completely looted. But no one suspects you did it??!!!! My idea for a mod is to overhaul theft to make it much harder to steal your way to wealth and to create serious gameplay consequences to stealing. In this mod stealing will cause you to gain a specified amount of negative faction reputation. The amount of negative reputation you gain would be based on: -the quantity of items stolen-the valuation of item(s) stolen-any current reputation with that faction-your charisma Any negative reputation is realized after 24 hours have passed since the theft, (allowing npcs to "realize" they have been robbed). The amount of negative reputation you gain primarily is based off the seriousness of the theft. A very small theft can cause no negative reputation, but a very largescale theft (like raiding every building in Goodsprings at the start of the game, lulz) can turn the entire town hostile against you. For example: a) One small/inexpensive item: no negative rep gainedb) A couple of small/inexpensive items: some negative rep gainedc) A high value of small, inexpensive items: quite a bit of negative rep gainedd) A very high value of small, inexpensive items: a lot of negative rep gainede) A single very expensive item: quite a bit, or a lot of negative rep gained You could mitigate how much negative rep you get by spreading out your thefts over time instead of stealing everything at once. Additionally your current faction reputation, as well as your charisma are both weighted into determining how much negative rep you gain. For example if you have neutral reputation with Goodsprings and you commit a small-medium level theft. If your charisma is high you won't gain as much negative reputation as you would if your charisma was low. The same applies to your faction reputation. If you have a very high positive reputation with Goodsprings they'll be less like to suspect you of being a thief. You'll still gain some negative reputation from thefts but not as much as if your faction reputation was neutral or negative. And again, just to clarify, negative reputation is being used to determine how much a faction SUSPECTS you of a crime. it doesn't necessarily mean they KNOW you did the crime. With that said, very serious crimes will definitely turn entire towns hostile against you so you have to decide what is worth stealing and also plan your character build accordingly if you want to be able to steal more stuff without facing game altering consequences. Finally your luck skill assigns you a % chance of getting away with thefts. The percentage factors in all of the other variables I've listed above. But unlike with charisma and positive faction reputation (which can lower or raise the amount of negative reputation you get from stealing) luck gives you a chance of getting away with the crime completely (not gain ANY negative reputation at all). If your luck is high you will be much more likely to get away with low-medium level thefts, but if your charisma and/or faction reputation is low, that percentage goes down. High level thefts are always going to be hard to get away with. Think high risk, high reward. Please tell me what you think. I have no experience with modding; I've just been setting up my mod load order for my NV play through and thought this would be a mod I'd really love to see. :geek: Link to comment Share on other sites More sharing options...
laclongquan Posted October 9, 2023 Share Posted October 9, 2023 A simple doing is to set an interior building being owned by some definite NPC or faction, thus all items are owned, and stealing them would hit 5karma per Take action. Link to comment Share on other sites More sharing options...
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