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Blender Export/Import Settings for Character Mesh


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Hi. Can someone post the settings for blender when importing and exporting character meshes? So far, when I export a character mesh, there is a weird texture glitch around the nipples and belly button. I know it's a problem with blender because I've imported then exported the .nif file without editing the mesh in any way. Thanks.

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texture glitch?

 

Imports:

 

sale correction 10.00

texture path ...etc

import animation

import extra nodes

combine ninodes+shapes into single mesh

no keyframes

no egm

realign bone tail only

merge skeleton roots

apply skin deformation

 

 

exports (pretty much default fo3)

export geometry only nif

force dds extension

stripify geometries

smoothen inter-object seams

flatten skin

export skin partition

collison options (irrellevant): metal, material:5, mass 1000, solid, weaponloc None

Shaders:

default type

Zbuffer

Shadow Map

Empty

Unknown 31

 

 

The only thing i change is the shadow Map button between armor and weapon meshes. Select Shadow Map for armor and Unselect for everything else.

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