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make spell wear off early upon equiping items?


TerraMcCloud

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So I was thinking of a possible mage spell where you maybe cant equip armors of any kind but your magical abilities would increase temporarilly? The idea is however that upon equipping any armor(whether its heavy or light armor) that the spell would wear off, meaning you would be the squishy little mage that you are meant to be with the spell active.

 

Just wondering if its possible to script.

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Ah, I have not tried quest scripts yet, I have gotten the hang of some basic scripts though, I have the spell made already along with its main script(the spell temporarilly removes all the players items and adds some spells and sets a couple custom factions thats about it) but the player could just loot a marauder or bandit for armor and that would ruin the point of the spell, to make the player kind of a glass cannon while the spells in effect, also what kind of script could re-apply a buff over and over again? I'll try to look all around the construction set wiki and try to find one myself but if someone can tell me a possible script start then that would be nice.

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