Yewgoat Posted July 25, 2023 Share Posted July 25, 2023 I was wondering if someone would probably know how, or at least give me a basis to go off of and see if I can do it on my own, to make a mod that adds a quasi-spell slot System to Skyrim. My idea is essentially as follows:-Items like Soul Gems called Void Gems-They come in Petty, Lesser, Greater, and Grand.-On use of a spell, a Void Gem is consumed.-Each tier of spell requires a progressively larger Void Gem. If the required soul gem is not in inventory, spell fails.*Novice:None*Apprentice:Petty*Adept:Lesser*Expert:Greater*Master:Grand-Magicka is still required to cast spells. This is an attempt to reign in the overpowered nature of spells in a modlist I'm working on. Void gems would essentially be Soul Gems used as catalysts to cast magic, serving as something like ammunition that the player can find or buy, with weight to limit how much can be carried. I considered this over a strict spell slot system, because I don't think strict spell slots ala DnD work in a game like Skyrim. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 25, 2023 Share Posted July 25, 2023 You can set up a condition on the magic effects that require the void gem item to be present and you can add a script to the magic effect to take the void gem away. However, the magicka may still drain even if the spell "fails" due to lack of a gem because the spell itself doesn't fail. So... not sure how to achieve exactly what you want. Link to comment Share on other sites More sharing options...
Yewgoat Posted July 26, 2023 Author Share Posted July 26, 2023 I've actually already started working on it myself with an idea of how to make it work. But thanks, I was fairly certain this wouldn't even get a reply. Link to comment Share on other sites More sharing options...
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