DudehasAStick Posted July 26, 2023 Share Posted July 26, 2023 hello all which in game folder does mods go to? can any mods go same specified folder as mods you installed before? i want to install race menu and this CBBE 3BA (3BBB)-30174-2-47-1676473395. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 26, 2023 Share Posted July 26, 2023 I recommend that you use a mod manager. A mod manager will ensure that your files get installed to the correct place or set up symbolic links in the correct place.Mod Organizer and Vortex are two good options to use. Other mod manager options include:Wrye Bashand a community edition of the deprecated Nexus Mod Manager To answer your question directly:On the whole mods go to the game's Data folder. This is easy to do for mods are just ESP files or ESP and BSA pairs. Mod's with loose files still go into the data folder but all the loose files need to retain a specific file structure within the data folder. There are more complicated mods that really should be installed with a mod manager and that is because they take advantage of a scripted setup that offers the user choices of what components to install. Additionally, some mods which extend the capabilities of the game or modify other third party tools that affect the game (SKSE and ENB are examples) will need to be placed in the main game folder rather than within the data folder. Link to comment Share on other sites More sharing options...
DudehasAStick Posted July 26, 2023 Author Share Posted July 26, 2023 I recommend that you use a mod manager. A mod manager will ensure that your files get installed to the correct place or set up symbolic links in the correct place.Mod Organizer and Vortex are two good options to use. Other mod manager options include:Wrye Bashand a community edition of the deprecated Nexus Mod Manager To answer your question directly:On the whole mods go to the game's Data folder. This is easy to do for mods are just ESP files or ESP and BSA pairs. Mod's with loose files still go into the data folder but all the loose files need to retain a specific file structure within the data folder. There are more complicated mods that really should be installed with a mod manager and that is because they take advantage of a scripted setup that offers the user choices of what components to install. Additionally, some mods which extend the capabilities of the game or modify other third party tools that affect the game (SKSE and ENB are examples) will need to be placed in the main game folder rather than within the data folder.hello how to enable mods in game? i am using vortex. thank you for reply Link to comment Share on other sites More sharing options...
anjenthedog Posted July 26, 2023 Share Posted July 26, 2023 In the vortex "Mods" tab, there is an enable/disable/uninstall button located on the far left of each mod entry. IFF it reads as "disabled" and is grayed out, click it to enable it. Usually, we enable mods as they are being installed So, you download a mod via its nexus "vortex" link, vortex then auto starts installation, it askes user to enable mod, you enable and it, and then, after vortex has enabled the mod, it says it needs to deploy. You then deploy and wait for the process to complete However, if the mod shows up in the managed mods list on that tab view, and it says "enabled" AND is bright green in color, then it's already enabled. (although the deployment may or not have been executed depending on user actions) oh, and it can also say "never installed" which happens if you click on a nexus mod's vortex link and forget to address the processing. In this case, right click the button and choose "install" then go through the processing as noted above I'd provide snapshots to show what I mean but recently Nexus decided to forbid direct snapshot posting again. Link to comment Share on other sites More sharing options...
DudehasAStick Posted July 26, 2023 Author Share Posted July 26, 2023 In the vortex "Mods" tab, there is an enable/disable/uninstall button located on the far left of each mod entry. IFF it reads as "disabled" and is grayed out, click it to enable it. Usually, we enable mods as they are being installed So, you download a mod via its nexus "vortex" link, vortex then auto starts installation, it askes user to enable mod, you enable and it, and then, after vortex has enabled the mod, it says it needs to deploy. You then deploy and wait for the process to complete However, if the mod shows up in the managed mods list on that tab view, and it says "enabled" AND is bright green in color, then it's already enabled. (although the deployment may or not have been executed depending on user actions) oh, and it can also say "never installed" which happens if you click on a nexus mod's vortex link and forget to address the processing. In this case, right click the button and choose "install" then go through the processing as noted above I'd provide snapshots to show what I mean but recently Nexus decided to forbid direct snapshot posting again.thank you Link to comment Share on other sites More sharing options...
anjenthedog Posted July 26, 2023 Share Posted July 26, 2023 PS> for convenience's sake, I always try to have Vortex open, *prior* to initiating the Nexus Vortex exchange (ie clicking a vortex link in a mod page). It just speeds up the process a little since Nexus doesn't have to "instruct" vortex to open (and... tbh... I'm not fond of external sites opening applications on my PC, even sites I trust) Link to comment Share on other sites More sharing options...
Moksha8088 Posted July 27, 2023 Share Posted July 27, 2023 (edited) Use a mod manager to foolproof your mod installations. I would have done many foolish things without one. Vortex is a step up in difficulty from NMM, but it is worth it. Besides CBBE and Racemenu, consider adding the Unofficial Patch mod by Arthmoor. Good mods for beginners include Interesting NPCs for excellent quests, and Inigo to be your in-game companion. Edited July 27, 2023 by Moksha8088 Link to comment Share on other sites More sharing options...
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