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Occasionaly CTD problem.


shadowfx78

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So im beboping along going about my business and bam CTD. Reload and it usually doesnt happen in the same spot. but a while later bam another CTD.

 

i know all about load order stuff and i am pretty sure that's all good but i don't know. I have been using BOSS for load order also im not sure about any incompatibilities that are occurring. Feel free to leave comments that might help resolve my problem.

 

 

Oblivion.esm

Qarls_Harvest.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

TamrielTravellers.esm

Open Cities Resources.esm

TNR ALL RACES FINAL.esp

TNR - ShiveringIsles.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

_darker_nights.esp

Hear-Me-Not.esp

7lbsBedrolls-OBSE.esp

Qarls_Harvest.esp

Spell Delete.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

MaleBodyReplacerV3.esp

MaleBodyReplacerV4.esp

Shdw_Armor Set_Sotonhorian.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Oscuro's_Oblivion_Overhaul.esp

OCC-OOO-Patch.esp

OOO-Map_Markers_Stock.esp

OOO-No_Guild_Ownership.esp

OOO-Armor_Perks_WearRate_Repair.esp

OOO-BirthSigns.esp

OOO-Combat_Skills_Perks_Marksmanship.esp

OOO-DaedraLord_Quests.esp

OOO-Dangerous_Traps.esp

OOO-Deadly_Combat.esp

OOO-DLT_Immersion.esp

OOO-Magic_Effects+Enchantments.esp

OOO-Magic_Game_Settings.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Less Rats.esp

Mart's Monster Mod - No Reavers.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

Mart's Monster Mod - Vindasel.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Durzog Addon.esp

TamrielTravellerAdvscript.esp

TamrielTravellers4MMM.esp

TamrielTravellersItemsVendor.esp

FineWeapons for OOO.esp

RustyItems for OOO.esp

Cyrodiil transportation network OC.esp

MTCRiverShackv1.2.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

MTCRiverShack-BravilBarrowfields patch.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulImperialIsle.esp

Open Cities Anvil.esp

Open Cities Bruma.esp

Open Cities Cheydinhal.esp

Open Cities Chorrol.esp

Open Cities Skingrad.esp

Open Cities Outer Districts.esp

OCC-ULCH-Patch.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Bag of Holding.esp

Roleplaying Dialogues.esp

Alternative Start by Robert Evrae.esp

RealisticForceMedium.esp

RealisticMagicForceMedium.esp

MidasSpells.esp

bgMagicEV.esp

bgMagicEVStartspells.esp

bgMagicEVAddEnVar.esp

ArcaneArchery.esp

RenGuardOverhaul.esp

RenGuardOverhaulShiveringIsles.esp

Denock Arrows.esp

'Eagle Eye' Realistic Archery v1.0 Fixed.esp

Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp

Druid.esp

immersive_caves_auto.esp

[GFX]_Initial_Glow-all.esp

bgMagicLightningbolt.esp

Mart's Monster Mod - Resized Races.esp

Slof's Clouded Leopard.esp

Duke Patricks - BASIC Script Effect Silencer.esp

OC+CTN Patch.esp

MIRBaD no Health Changes.esp

100%ChameleonMod.esp

Let There Be Darkness - Cyrodiil.esp

DLCMerhunesRazor - BugFix English.esp

HaldursSkeletonKey v1.02.esp

More Magicka x25.esp

Bigger_Soul_for_Soul_Gems-4479.esp

OC+Midas Magic Patch.esp

No Quest Items [v.1.0].esp

Argonian Hide.esp

Let There Be Darkness - Mehrunes Razor.esp

Ancestor Ghost Revamp.esp

DS Flaming Arrows.esp

BetterPowerAttack_1.0.esp

Shdw_weapon pack01.esp

Streamline 3.1.esp

kuerteeCleanUp.esp

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Crashes are a part of the Oblivion experience. It's the game's way of telling you that you need to take a break. :whistling:

 

There will always be some crashes, all we can do is minimize them.

 

Save often, it will keep the frustration level down. :wallbash:

 

Anything running in the background can cause a crash. Especially a program that likes to call home, such as an antivirus program that updates without warning, or an instant messaging program trying to connect. :down:

 

Start by disabling everything that accesses the internet when you play. that includes the Vonage, Skype, IM, xfire and anything that calls in or out.

 

You might even disable internet access altogether.

 

Many programs use an auto update feature - such as HP printers (how often does your printer driver need updating?)

MS auto update can cause crashes. Some of these will even try to connect when the internet is disabled, and keep trying every ten minutes or so. If you can, disable the autoupdate function, at least while playing. :(

 

Then look for programs that run in the background, they are stealing time from the game and if they don't give control back quick enough - crash. MS indexing service, antivirus progs that scan everything in the background, Auto defrag programs, Scheduling programs all steal cycles from the game. Any of these can cause crashes. >:(

 

After you have cut down the crashes caused by external stuff, start looking at your mods. Some mods just don't play well with others. And for some the

 

load order is very important. BOSS works for most load order problems, but it can't set them all. There are over 15,000 mods on Tesnexus alone.

 

Another often overlooked source of crashes is removing a mod. If you remove a mod that affects game play, it can cause a crash when something from the missing mod is referenced in game. The most common is the unable to enter Bruma crash. This is caused when you complete a part of the main quest with one character, make a new character, load an old save and try to enter Bruma with the new character. There is something (spoiler) in Bruma that references your old character - which is no longer in the game.

 

Then there are the Nvidia black screen crashes. A quick way around them is to disable both AA and HDR in your video settings. Then after you are passed the point where the black screen occurs, re-enable whichever you use. There are many posts telling what has worked for some, and not worked for others, along with several mods that help.

 

Try this, Windom Earle_s Oblivion Crash Prevention System :thumbsup:

 

http://www.tesnexus.com/downloads/file.php?id=22282

 

It's being updated often so if it doesn't fix all of your crashes check back in a few days. It completely eliminated my crash on exit as well as some others (but not all)

 

Note, it is not a mod and doesn't install like a mod, so be sure to read the instructions. :closedeyes:

 

New info. A lot of unused .exe files left in the /data folder can cause problems. It seems that Oblivion likes to look through all of the unused files and even the extra folders in the /oblivion folder. new recommendation, make a new folder - OUTSIDE of /oblivion to keep this unused stuff. such as Bethesda/Oblivion_Mods. Note that Later versions of Wrye bash already do this with the ghosting feature. If you have a folder for unused mods in your /Oblivion folder, move it into the new/Oblivion_Mods folder. :rolleyes:

 

Essentially, clean up your Oblivio/data folder and move everything not needed in /Oblivion and /Data to a new folder outside of /Oblivion.

 

If you are keeping your original or copies of zipped downloads inside of the /Oblivion folder, move them out too.

 

Also, if you can, empty the windows prefetch folder it may be keeping info on older now unused mods, and Oblivion will look for them if it sees that they are supposed to be there.

 

You probably won't be able to get rid of all of them, but you can minimize them. :thumbsup:

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