TurboSoggy24 Posted July 28, 2023 Share Posted July 28, 2023 (edited) I really can't seem to figure this out, even with the internet as a resource. I want to change the normal maps for the army armor paint added by one of the Creation Club mods. In the mod the army combat armor paint has an inverted normal map which makes it look messed up, and I'm trying to figure out how to put my own fixed normal maps into the game without it crashing (I already tried and trying to render the armor makes the game CTD so I've obviously done something very wrong). All I want to do is overwrite a texture file but I really can't seem to figure out how to do that. I can't even figure out where the texture files are located in the Creation Kit-- they don't seem to actually show up in there Thanks to anybody who can help me out EDIT: Ok so I changed the compression format on the files and it's no longer crashing. Does anybody know what the deal is with that? Were the uncompressed files just too big, or something? Does the game not know how to handle anything other than BC5 compression? Edited July 28, 2023 by TurboSoggy24 Link to comment Share on other sites More sharing options...
SonAnima Posted July 28, 2023 Share Posted July 28, 2023 (edited) For any textures you need to edit the material files attached to said armor and even edit the textures in Nifskope as well making sure that they both match. BC5 compression is recommended for Fallout 4 when it comes to normal maps and specular maps. Idk why BC5 compression works but it does. Material file path will look similar to this in Nifskope Materials\Armor\NameofyourArmor\Armorpart.BGSM The materials for the armor are located in your Data folder. You will need to either update the current armor BGSM (not recommended) or create a new BGSM for your armor mod (best option) and have it reference that in Nifskope. Also make sure to have the file path in Nifskope look similar to what you see below. Use this as an example materials\Armor\YourNewArmor\YourNewArmorTexturePart.BGSM Remember to update the file paths under the Headers Section in Nifskope Create a new folder inside of your Textures folder and name it to your armor mod. The texture folder is located in your Data folder. The textures need to be located here (diffuse, normal, specular) so the game can reference them and apply them in game. Edited July 28, 2023 by SonAnima Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 29, 2023 Share Posted July 29, 2023 I really can't seem to figure this out, even with the internet as a resource. I want to change the normal maps for the army armor paint added by one of the Creation Club mods. In the mod the army combat armor paint has an inverted normal map which makes it look messed up, and I'm trying to figure out how to put my own fixed normal maps into the game without it crashing (I already tried and trying to render the armor makes the game CTD so I've obviously done something very wrong). All I want to do is overwrite a texture file but I really can't seem to figure out how to do that. I can't even figure out where the texture files are located in the Creation Kit-- they don't seem to actually show up in there Thanks to anybody who can help me out EDIT: Ok so I changed the compression format on the files and it's no longer crashing. Does anybody know what the deal is with that? Were the uncompressed files just too big, or something? Does the game not know how to handle anything other than BC5 compression?Fallout 4 requires the BC3/DXT5 format for anything with an Alpha channel & Normal maps. For any diffuse map without alpha channel BC1/DXT1 will suffice. (but I personally just use BC3/DXT5 for all) Make sure the resolution is 0,5, 1, 2 or 4K (or 8K if you really want to go crazy on detail and memory usage) Don't forget to generate mipmaps. & to replace any texture, vanilla or mod, just take a look at the _textures.ba2 archive, and recreate the same path under your fallout 4's data folder. Put your texture there, with the same name.Make sure you have 'loose files' enabled, to make the game read files which are not compressed (& newer) as any loaded from vanilla or mod archives. That should do it. Link to comment Share on other sites More sharing options...
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