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Making a glowing One as playable character?


Ninja117

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Pretty sure apparel wouldn't exactly fit on a Glowing One.
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How would one go about it?

 

It seems (and I'm just theorizing here) that you'd need to pull out each apparel mesh, mold them to "fit" the glowing one shape, and then tether it to the glowing one skeleton, right?

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Nope, the glowing one mesh would need to be converted to the human skeleton, remember that no matter what you specify, the PC always uses the default human skeleton and animations.

It'd also mean playing a glowing one with perfectly human animations. That, or you'd need to edit every darn npc to use a different skeleton (and therefore, animation folder) than the default human one.

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