Ninja117 Posted June 19, 2009 Share Posted June 19, 2009 I want to be able to play as the glowing one, anybody willing to make this? Link to comment Share on other sites More sharing options...
ZeonicGlory Posted June 19, 2009 Share Posted June 19, 2009 Pretty sure apparel wouldn't exactly fit on a Glowing One. Link to comment Share on other sites More sharing options...
Gorzog Posted June 19, 2009 Share Posted June 19, 2009 How would one go about it? It seems (and I'm just theorizing here) that you'd need to pull out each apparel mesh, mold them to "fit" the glowing one shape, and then tether it to the glowing one skeleton, right? Link to comment Share on other sites More sharing options...
TGBlank Posted June 20, 2009 Share Posted June 20, 2009 Nope, the glowing one mesh would need to be converted to the human skeleton, remember that no matter what you specify, the PC always uses the default human skeleton and animations.It'd also mean playing a glowing one with perfectly human animations. That, or you'd need to edit every darn npc to use a different skeleton (and therefore, animation folder) than the default human one. Link to comment Share on other sites More sharing options...
Gerazzi Posted June 20, 2009 Share Posted June 20, 2009 Now, I just had a semi-good semi-foolhardy idea, why don't you just take the original Ghoul texture and recolor it and add a low value glowmap? Link to comment Share on other sites More sharing options...
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