jaysus Posted June 19, 2009 Share Posted June 19, 2009 downloadpagescreenshots are on the downloadpage aswell --------------------------------------------------------------------------------------- JaySuS Commonwealth of Modders-The High Sea Caravansery-Version 1.0 A Mod For Fallout 3 by Bethesda Softworks --------------------- adds a whole new world with its own quests, connection to the wasteland, items, and whatever else you may have dreamed of... --------------------- content: a whole tropical archipelago for you to enjoy a wide variety of exciting quests ranging from assasinations over rescues to total destruction (11+) an abundance of shops of which many are in honor of some individual modders a fair share of new companions plenty of new items for you to enjoy (115+ weapons, 65+ armor pieces, a bunch of misc items) a splendid home for you onboard an old submarine including addons and an amazing underwater view --------------------- installation: extract the COMMV10.rar into your ..fallout/Data/ directory ORmanually move COMMmain.bsa, COMMtextures.bsa and COMM.esm into your fallout3\data directory --------------------- deinstallation: lol as if i would have intended that... no! i dont know how!.........*sigh* if you insist... delete: fallout3\data\COMMmain.bsafallout3\data\COMMtextures.bsafallout3\data\COMM.esm --------------------- usage: activate COMM.esm in your fallout launcher of choice most likely youll have to change a setting in your fallout.ini - change "BinvalidateOlderFiles=0" to 1(applies for most mods that add new content) COMM.esm need to be loaded AFTER fallout.esmuse Timeslip's Fallout Mod Manager (FOMM) to achieve this --------------------- info: if those "JaySuS needs a job" signs annoy you just shoot at them, i need one nevertheless :P to get your player home either do Captain Red Carp's Quest or simply buy it from him if you are interested in joining the crew or helping out in one way or another please visit:http://thenexusforums.com/index.php?showtopic=87645this thread also contains all the newest information available ---------------------- bugs: if you encounter a bug please contact me (JaySuS) at fallout3nexus.complease include your complete modlist and as much information as possible so i can recreate the bug ---------------------- copyright rules: all content in this mod is protected by international law and may not be redistributed or modified under any circumstances without my consent.for more detailed information please contact me (JaySuS) at fallout3nexus.com ---------------------- changelog: imagine a new born child, now imagine it 12 yrs later... that's approximately the change this mod went through from V08 to this very release, thus basicly too much to mention ---------------------- future prospects: n/a ---------------------- conflicts: addons for COMM made by me (JaySuS) before june 2009 are obsolete with this release as they are all included yet and may therefore cause conflicts of unknown scale addons of authors other than me (JaySuS) still work as intended ---------------------- credits: me... and even more me... JAYSUS that is if you wondered YOSSARIAN for technical councelling MALO for moralic support, buddha's robe fix, slof's armor, mirlurk companion's headgear NEKRONOM for the joint and weed bag model CROWBENNET for the voice acting of his own npc and his cajun food aswell as his mines the whole nexus crew for their support, letting me host it and their ongoing crusade against the trolliverse Brurpo for the m1911 and beretta pistols the greatest of thanks to all of you, you are a fine bunch and your outstanding contributions truly improved this modgrössten dank an alle von euch, ihr seit ein wunderbarer haufen und eure ausserordentlichen beiträge haben diese mod wirklich verbessertmerci beacoup a tous vous, vous sont un groupe magnifique et votre contributions a improve cette mod le trés beaucoup im deeply sorry if i may have forgotten anyone, if so please let me know and i'll fix it asap ------------------------- tools used by me (not those the people named in the credits section used): Photoshop3dMaxTES4GeckoNiftoolsNifskopeFO3 Archive UtilityFOMMAudacityAlive Text to SpeechGECK ------------------------ general safety issues this mod might kill you, your loved ones or the whole world! i take no responsibility for any action done or any event happening as a result of playing this or any other of my mods.it includes gore, foul speech, probably but not necessarily boobs, brutality and sheer beauty... if you dont like any of these avoid this mod. ------------------------ have fun and enjoy :) ------------------------ this is the official release thread, post any bugs suggestions and whatsoever for V10+ in here Link to comment Share on other sites More sharing options...
jaysus Posted June 21, 2009 Author Share Posted June 21, 2009 mmh... now that it is released noone gives a damn anymore? kinda dissapointing... Link to comment Share on other sites More sharing options...
Callighan Posted June 21, 2009 Share Posted June 21, 2009 Keep your alans on, good sir. Am just trying this out. :) Link to comment Share on other sites More sharing options...
neunen Posted June 21, 2009 Share Posted June 21, 2009 i thought since this thread would be more for bug reports/ suggestions, id give a woot woot in the WIP thread, now that its released. now ive gotta go find some fission batteries to fix the boat :) Link to comment Share on other sites More sharing options...
Zeperoth Posted June 21, 2009 Share Posted June 21, 2009 Hey Jaysus, amazing mod, I still haven't worked my way through the entire thing but I'm in the process. I was wondering however, are any of the others who signed up with COMM going to be releasing anything anytime soon? I guess mostly I"m wondering about H-Zero, since I don't use Malo's body and his stuff won't work for me. Link to comment Share on other sites More sharing options...
Ihoe Posted June 21, 2009 Share Posted June 21, 2009 Congrats Jaysus,At last, it's finished Now ain't it? lol. Link to comment Share on other sites More sharing options...
Callighan Posted June 21, 2009 Share Posted June 21, 2009 Perhaps I've found a bug. I got the fission batteries, wrench, and conductor. Talked to Artu, got the usual replyThen clicked on the boat to repair, the only choice was "leave it alone". So I leaded a prior save and found out that the stranded quest got completed right after I get it by talking to Artu. Am I doing something wrong, or is this really a bug? Edit:Got round it by jacking up my repair skill over 95, but now the game crashes everytime I click on the repaired nuclear powered boat. I loaded the .esm after fallout.esm Link to comment Share on other sites More sharing options...
jaysus Posted June 22, 2009 Author Share Posted June 22, 2009 @Callighan get the Bug Fix Pack, that fixes the bugs with the stranded quest as for the crash, i have not the slightest clue :/are you using any of the addons made by me before june? then its prolly one of these... you dont need em, they are all included ----------------------- further addons: i have permission by heroinzero to make an addon, he himself mentioned that he doesnt have the time... i started on creating it yet but his models and mod files are so full of bugs and errors that i need to clean em up first (could prolly just have converted the models myself by now lol) malo is working on new mods other than new armors atm but afaik he has new addons ready growlf is working on oblivon again but malo does his stuff if there is any brurpo has retired more or less vash has dissappeared didnt hear from crow since a week joefoxx never came back to make an addon after he signed up ill prolly make some unarmed stuff like new brassknuckles if i find the time Link to comment Share on other sites More sharing options...
Callighan Posted June 22, 2009 Share Posted June 22, 2009 Downloaded the latest bugfix, haven't tested it from before the stranded quest. However, the travel to the High Seas Caravansery still cause crashes. Addendum:I am happy to say that your mod is a-okay. The crashes were caused by MERC-Combat Currency. It's all good now. :) Link to comment Share on other sites More sharing options...
jaysus Posted June 22, 2009 Author Share Posted June 22, 2009 phew :Pglad to hear it works now... anyway i just dig into heroin zeros stuff a bit more... there is a damn big problem with all of these:they dont have normal maps :/ dunno what im to do about that atm... before i create new normal maps for these i rather get stuff of my own created Link to comment Share on other sites More sharing options...
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