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[FO4][3DS Max 2013] Weird shadows on mesh


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That's a cool switch,

Is it still skinned, like the switchbox?

No, I haven't checked in a while but I believe the .nif import plugin for Max doesn't fully import animations, perhaps it retains the skinning, but I honestly can't remember (and I can't check it right now).

 

I plan on switching this mesh's BSTriShape with the one from the original switchbox in OutfitStudio. Saves me the headache of trying to recreate the original animations in Max, although from an earlier test I did, it's clear I'll still have to do some animation controller node manipulation in NifSkope.

Edited by AnOutdatedMind
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