pepperman35 Posted August 3, 2023 Share Posted August 3, 2023 Okay, I quickly assigned the textures to it and exported it out. I am not seeing the shadows like you showed. Link to comment Share on other sites More sharing options...
AnOutdatedMind Posted August 4, 2023 Author Share Posted August 4, 2023 Weird, oh well at least whenever this occurs in the future it's solvable.Thank you all for helping out with this. Link to comment Share on other sites More sharing options...
niston Posted August 8, 2023 Share Posted August 8, 2023 That's a cool switch,Is it still skinned, like the switchbox? Link to comment Share on other sites More sharing options...
AnOutdatedMind Posted August 9, 2023 Author Share Posted August 9, 2023 (edited) That's a cool switch,Is it still skinned, like the switchbox?No, I haven't checked in a while but I believe the .nif import plugin for Max doesn't fully import animations, perhaps it retains the skinning, but I honestly can't remember (and I can't check it right now). I plan on switching this mesh's BSTriShape with the one from the original switchbox in OutfitStudio. Saves me the headache of trying to recreate the original animations in Max, although from an earlier test I did, it's clear I'll still have to do some animation controller node manipulation in NifSkope. Edited August 9, 2023 by AnOutdatedMind Link to comment Share on other sites More sharing options...
niston Posted August 10, 2023 Share Posted August 10, 2023 If the lever is separated from the base nif, animating it in nifksope is relatively "easy": You'd need just 1 Transformcontroller and 1 interpolator. Link to comment Share on other sites More sharing options...
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