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Language problem


PawnMan

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i have the english version oblivion, i got some mods and for some reason half or the dialouge and items are in german and i uninstalled and re installed some mods but still alot of it is in german although there is still some english i can understand most of the quests its realy anoying me, if you can help thanks. if u have a mesh or file mod that makes every thing come out in english that would be nice cause not understand the quest cause its in a diffrent language its like hitting a brick wall. :wallbash:
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First, please post your mod list here.

Adult_Bookstore_v1_0-16641.zip

alright, i have

christions claymores,

flying camera,

Absolutely_Sexy_MarketDistrict-15675.zip,

Ainmhi_Race_7Zip-4927.zip,

Aliyah_Vampire_mod_and_savegame_ver._1.0-11450.zip, Alternative_Enchanting_and_Spellmarking_Eng_and_Hun_V1.0-4639.7z,

Amazing_Jump_v1_1-11449.7z,

Apachii_Goddess_Store_v_1_4_BlackScreenFIX-13437.7z,

Apocalypse-23860.7z, Apocalypse_L_and_XXL-23860.7z,

AR_s_Hand_to_Hand-23626.zip, Arcane_owned_master-22067.rar,

Avariel_1-4-15542.omod,

Better_Hand_to_Hand_Combat-3290.zip,

Bow_Damage_Balanced-8181.zip,

Bow_of_Awe-22114.rar,

Buy_Dark_and_Necromancer_Spells-7804.zip,

Cheat_Spells_NEW_-10896.zip,

Claymore_of_Everlasting_Flame-18793.rar,

CM_Partners_Mod_v2-7819.zip,

Custom_Enchanting_Unlocked-14041.rar,

Custom_Enchanting_Unlocked_-_FIXED-14041.rar,

Custom_Race_Fix-1815.rar,

D_Rockin_Outs_God_Sword-17409.zip,

Dancer_Undress0_6-10194.esp,

DarNified_UI_132_OMOD-10763.zip,

Doomstrike-19098.rar,

Dream_Walker_voice_files-24297.zip,

DreamWalkerMeshes-20101.7z,

Face_Texture_for_High_Rez_Skin_Textures_v1_2-20022.7z,

Feint_Death-6853.rar,

Female EyeCandy - Body Replacer (nude) 1.0 - Manual.zip,

female_dark_elf_ver_1.2.zip, Females_Spiked_Gauntlets-3024.zip,

Fixed_Boots-16838.7z, castle_kingstone,

Gauntlets_with_On_Strike_Effects-20811.7z,

God_Robe_And_Sword-22645.rar,

GrowlfsHotClothes50Patch2-17209.7z,

HennaTattooWip-20101.7z,

HGPainBringerV1_1-16838.7z,

Hilarity-3821.zip,

Jeepers_Creepers_Peepers_2.0-3702.7z,

Kill_Them_Spells-6008.rar,

Koldorns_Eye_Mod-10245.rar,

LyngesUnlimitedDeathReloadTime-16217.rar,

M16A2-20205.7z,

moonwells mystic night elf,

Mr_Vs_Bluefire_Claymore-1update-15630.zip,

n00b_Spells-19108.zip,

Oblivion_Face_Totality_Pack_0.9-11617.7z,

oblivion_v120416englishd2d.zip,

obmm.zip,

obse_0016.zip,

OMOD_Version-10168.zip,

Oscuros_Oblivion_Overhaul-3685.esp,

Realistic_Ragdolls_and_Force_v3-5011.zip,

Rens_Beauty_Pack_1.1-12801.zip,

Seph_Hand_to_Hand_Animation_Replacer_v2_0-13051.rar,

soya4hairpackeng11-10054.zip,

TA_Odd_Jobs_Complete_v1_5-9655.zip,

tes4obliviontopless.zip,

Tribal_TattooUpperBodyv1-20101.7z,

Umpa_sexy_walk_v05-15829.7z,

Whistle_Mod_(dogs_and_horses)-2161.rar,

Will-o-the-Wisp_Gauntlets-14952.rar.

 

i have alot of mods but atleast i put them in alphabetical order. :thumbsup:

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First, check your patches. If you have the wrong language patch it can cause problems. Note that their are 2 English patches for Oblivion - one for UK and one for US English. But only one for both US & UK Shivering isles patch. The patch must match your disk version.

 

If there is an English version sometimes installing that will overwrite the German.

You need to find the mod that is giving you the German and completely remove it, not just the esp, but dig down into the mesh and texture folders and find those parts too. I know that Growlf makes mods in German and English, so look at his mod first.

 

Then, when someone trying to help you with mods asks for a mod list, what they really want is the mod load order. Here is the easy way to do that. No need to type all of those mods in when you can copy and paste.

 

How to use OBMM to make a load order list for posting.

 

Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods.

 

Look on the right, you will see a box with 'Import/Export'. Click that.

Then select the first option, 'View Load Order'

 

A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list.

 

Use your mouse to highlight the entire list, then left click on the highlighted list.

 

A box will open with Cut, copy paste.

 

Select copy – DO NOT SELECT CUT!

 

Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.)

 

Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date

(load order 6-22-08.txt)

 

Then open that document, place your cursor at the beginning and right click. Select paste.

 

This should copy your load order into the document.

 

Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor.

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obmm.zip,

obse_0016.zip,

OMOD_Version-10168.zip,

these are not mods,they are utilities

 

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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First, check your patches. If you have the wrong language patch it can cause problems. Note that their are 2 English patches for Oblivion - one for UK and one for US English. But only one for both US & UK Shivering isles patch. The patch must match your disk version.

 

If there is an English version sometimes installing that will overwrite the German.

You need to find the mod that is giving you the German and completely remove it, not just the esp, but dig down into the mesh and texture folders and find those parts too. I know that Growlf makes mods in German and English, so look at his mod first.

 

Then, when someone trying to help you with mods asks for a mod list, what they really want is the mod load order. Here is the easy way to do that. No need to type all of those mods in when you can copy and paste.

 

How to use OBMM to make a load order list for posting.

 

Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods.

 

Look on the right, you will see a box with 'Import/Export'. Click that.

Then select the first option, 'View Load Order'

 

A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list.

 

Use your mouse to highlight the entire list, then left click on the highlighted list.

 

A box will open with Cut, copy paste.

 

Select copy – DO NOT SELECT CUT!

 

Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.)

 

Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date

(load order 6-22-08.txt)

 

Then open that document, place your cursor at the beginning and right click. Select paste.

 

This should copy your load order into the document.

 

Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor.

 

alright i put them in load order ty for the info. :thanks:

 

Oblivion.esm

CM Partners.esm

WhistleTrainer.esp

KT_CustomRaceFix.esp

Better Hand to Hand.esp

hilarity_121.esp

_Ren_BeautyPack_onlyhairs.esp

_Ren_BeautyPack_full.esp

RealisticForceLow.esp

RealisticForceMedium.esp

AltEnchAndSpell.esp

RealisticForceHigh.esp

AinmhiRace.esp

AinmhiRace-RensBeautyPackFull.esp

Vampirismless Vampires.esp

Kill Them Spells.esp

AinmhiRace-RensBeautyPackHairsOnly.esp

personality_idles2.esp

SamVimes's Feint Death.esp

Knights.esp

Cosmetic Merged.esp

actors_in_charge.esp

DLCShiveringIsles.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners NPC NE.esp

CM Partners More NPCs.esp

CM Partners More NPCs NE.esp

CM Partners Marker NPCs.esp

CM Partners Special NPCs.esp

dark & necromancer spells.esp

Lynges Unlimited Death Reload Time.esp

Bow Damage Balanced.esp

Soya 4 Hair Pack - English.esp

Koldorns Eye Mod.esp

EFGAddPose.esp

StandingJOJO.esp

Border-Region-disabled.esp

Castle_Knightstone.esp

BasicInstinct.esp

JCPeepers.esp

bondage_sex.esp

FlyingCameraMod.esp

shinyEmotions.esp

CTAddPose_v_1.esp

Eroblivion.esp

CTAddPose_ bondage_sex.esp

SPS.esp

Thieves Arsenal.esp

Will-o-the-Wisp Gauntlets.esp

Bluefire Claymore by Mr. V.esp

Absolutely_Sexy_MarketDistrict.esp

Slof's Sexy Anims.esp

77_Umpa_Sexy_walk.esp

Adult_BookStore.esp

BisPainBringer.esp

77_Umpa_Animation.esp

Growlfs Animated Hair.esp

Apachii_Goddess_Store.esp

Christian's Claymore.esp

D rockin out's god sword.esp

Growlfs Hot Clothes.esp

Sexlivion.esp

RedClaymore.esp

n00b Spells.esp

Doomstrike.esp

DreamWalker.esp

M16A2_With_m203.esp

sexycompanion.esp

Arcane_owned_Master.esp

Bow of AweS.esp

MaGeSwOrDFIXED.esp

CM Partners Extra NPCs.esp

Custom Enchanting Unlocked.esp

Cheat Spells.esp

apocalypse.esp

Oscuros_Oblivion_Overhaul-3685.esp

Dancer_Undress0_6-10194.esp

Avariel.esp

ChaseCameraMod.esp

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