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Forcibly Remove Jezebel


titianderp

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Aside from being annoying the fact that this robobrain is so obviously unhinged and criminally insane was reason enough to give me the willies and keep her away from the women and children.

 

I did not execute her since we had a deal and until she broke it (which she never did) I would not kill this robobrain.

As distasteful as this individual was I did not wish to go back on my word.

Becasue while not explicit, it was certainly implict that I would not kill/destroy this robobrain.

 

So instaed I parked her at Jamaica Plain a settelement far away from my other settlements, which was generously equipped/supplied with heavy turrets and also guarded by Ada whom I trusted and a new built fighting robot and also Luke (the liquir liking Minuteman vet from Tales of the Commonwealth mod) equipped with T60 Power armor and a missle launcher.

So I did no harm to Jezebel or broke our deal in any way, but was certainly ready should she go homocidal.

And if she wanted to leave the settlement that would have been fine,.. in every direction there where either large gunner concentrations, large supermutant concentrations or large Raider gangs.

All of which perfectly capabale of ending one crazed homocidal robobrain.

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  • 1 month later...

I agree everyone! HOW DARE OP request a mod in mod request... the audacity of such a thing!

 

jezebel sux, someone should mod her out if that hasn't already been done.

when i still played with the dlc i'd console disable her or unessential her and then use another mod to scrap her.

oh the things i'd do to her.

my fav of course was to console skip/complete/whatever the entire automatron nonsense to build robots

Who complained?

 

Also, the hacking idea is interesting.

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