Jump to content

[SSE] A Solution to Follower mods


jazzak25

Recommended Posts

I have over a hundred custom followers in my load order, some practical, some eye-candy, and almost all of them just clutter inns and temples waiting for interaction, but I have a request.



Is it possible to create a script that can move these followers to random dungeons, waiting to be found, like a damsel in distress scenario? I feel like it's possible already. The Companions have a 'Rescue Mission' radiant quest which will place a random NPC into a cave for you to rescue, Dawnguard similarly have a 'rescue' radiant quest that asks you to save an NPC from a vampire. It seems likely this method could be applied to custom followers also.



I'm guessing people wouldn't want all followers to be part of this, but perhaps an MCM menu that asks which followers you wish to add, then shows a list of all your custom follower mods, similar to AddItemMenu, allowing you the choice. Could make for a fun playthrough, trying to find your favorite followers in the world. Let's face it, 12 years later and the main storyline can only have so much appeal.


Link to comment
Share on other sites

I have had a follower or two get kidnapped and in need of rescue, once for Dawnguard in my last playthrough. Don't remember the circumstances of the other, may not be remembering correctly. She was in the closest non-married relationship faction, however. Maybe just being a follower isn't enough to place them in jeopardy...

Link to comment
Share on other sites

Companions Rescue mission (CR08) quest fills it Victim Alias according to following conditions:

 

Location of the NPC must be in 'Whiterun Hold'

NPC relationship to player must not be 1 (friend).

Location of the NPC must have 'LocTypeHabitation' keyword.

NPC Voice Type must be in 'VoicesCommonAdult' FormList *(for females, it is FemaleYoungEager, FemaleEvenToned, FemaleCommoner, FemaleNord)

NPC must be not in current hireling or current follower or housecarl and a couple other factions

NPC must be unique, non-Essential, and Non-protected.

Link to comment
Share on other sites

  • 3 weeks later...

 

I have over a hundred custom followers in my load order, some practical, some eye-candy, and almost all of them just clutter inns and temples waiting for interaction, but I have a request.

Is it possible to create a script that can move these followers to random dungeons, waiting to be found, like a damsel in distress scenario? I feel like it's possible already. The Companions have a 'Rescue Mission' radiant quest which will place a random NPC into a cave for you to rescue, Dawnguard similarly have a 'rescue' radiant quest that asks you to save an NPC from a vampire. It seems likely this method could be applied to custom followers also.

I'm guessing people wouldn't want all followers to be part of this, but perhaps an MCM menu that asks which followers you wish to add, then shows a list of all your custom follower mods, similar to AddItemMenu, allowing you the choice. Could make for a fun playthrough, trying to find your favorite followers in the world. Let's face it, 12 years later and the main storyline can only have so much appeal.

 

Buxom Yuriana quest does similar to this for all its enslaved maidens - maybe you/or someone could use the CK to change names and NPC meshes to add a list of the followers as you request.

Regards Colin

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...