33458895 Posted January 5, 2014 Share Posted January 5, 2014 I don't really know much about mods, and i've been having an issue with spawning in modded items. I know the way to do it is to replace the xx in the base id with the load order and i've tried that many times in many different variations to no avail.It may be worth mentioning that on both my Fallout 3 and New Vegas the ids appear as ff(numbers) instead of xx(numbers), but i have no idea if that has any bearing on this issue.It's really becoming frustrating and it seems no-one else is having this problem if forums and google are anything to go by, so can anyone who knows what they're doing help me out please? Link to comment Share on other sites More sharing options...
M48A5 Posted January 6, 2014 Share Posted January 6, 2014 If you can get the reference number (ff number) to the item you want to add to your inventory, you are half way to an answer. The base object numbers always start with the load order number of the mod. When you are in game, open the console, left click on the item. At the top of the screen will apper the reference number (ff). Type GBO into the console and press enter. This will give you the base object number of the item. While you still have the console open,type "player.additem (insert gbo) (number of copies to add) 100 (condition of the item) For example, to add a piece of armor in my game, I would type "player.additem 61001c23 1 100", without quotation marks, then hit enter. This will add 1 Sexy T6M Leather armor with a condition of 100%. Link to comment Share on other sites More sharing options...
33458895 Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) If you can get the reference number (ff number) to the item you want to add to your inventory, you are half way to an answer. The base object numbers always start with the load order number of the mod. When you are in game, open the console, left click on the item. At the top of the screen will apper the reference number (ff). Type GBO into the console and press enter. This will give you the base object number of the item. While you still have the console open,type "player.additem (insert gbo) (number of copies to add) 100 (condition of the item) For example, to add a piece of armor in my game, I would type "player.additem 61001c23 1 100", without quotation marks, then hit enter. This will add 1 Sexy T6M Leather armor with a condition of 100%.I just tried typing gbo (then GBO, then gbo again) into the console with the item left clicked on and i get the response "Script command "gbo" not found Edited January 6, 2014 by 33458895 Link to comment Share on other sites More sharing options...
33458895 Posted January 6, 2014 Author Share Posted January 6, 2014 If you can get the reference number (ff number) to the item you want to add to your inventory, you are half way to an answer. The base object numbers always start with the load order number of the mod. When you are in game, open the console, left click on the item. At the top of the screen will apper the reference number (ff). Type GBO into the console and press enter. This will give you the base object number of the item. While you still have the console open,type "player.additem (insert gbo) (number of copies to add) 100 (condition of the item) For example, to add a piece of armor in my game, I would type "player.additem 61001c23 1 100", without quotation marks, then hit enter. This will add 1 Sexy T6M Leather armor with a condition of 100%.I just tried typing gbo (then GBO, then gbo again) into the console with the item left clicked on and i get the response "Script command "gbo" not found I get now that gbo is a command, so i ought to type in the reference number then .gbo, but i tried that and got told there was a Syntax error and it could not parse the line Link to comment Share on other sites More sharing options...
M48A5 Posted January 6, 2014 Share Posted January 6, 2014 If you have the reference number (ff), open the console, type "prid ff(whatever the number), hit enter. Then type "gbo", this should give you the result. If you have FO3Edit, you can look up the base object number there. Link to comment Share on other sites More sharing options...
blove Posted January 6, 2014 Share Posted January 6, 2014 GetBaseObject requires the Fallout Script Extender. Link to comment Share on other sites More sharing options...
33458895 Posted February 2, 2014 Author Share Posted February 2, 2014 I have the script extender installed and gbo is still not registering as a valid command, i'm going to have another look and see if i didn't install it properly. Thanks for the advice P.S, sorry for taking so long to respond to this advice, The last month has been utterly consumed by Drama School/University auditions Link to comment Share on other sites More sharing options...
Purr4me Posted February 4, 2014 Share Posted February 4, 2014 I have the script extender installed and gbo is still not registering as a valid command, i'm going to have another look and see if i didn't install it properly. Thanks for the advice P.S, sorry for taking so long to respond to this advice, The last month has been utterly consumed by Drama School/University auditionstype out here what you are seeing , then type out here what you are typing so these fine people can determine if your missing some thing. if not, then the data is not there for that object and the result is null. what you have been seeing. it happens. A lot ! kitty Link to comment Share on other sites More sharing options...
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