363rdChemicalCompany Posted August 6, 2023 Share Posted August 6, 2023 Going to use this: This rifle, eventually when u get gun nut lvl 4, can be modded to be the equal of the Overseer's Guardian https://www.nexusmods.com/fallout4/mods/46234 The animations for this 50 cal Revolver are so cool! https://www.nexusmods.com/fallout4/mods/60110?tab=posts&BH=0 Though I love the minigun, it is not a Neeher weapon but he has a heavy weapon i can use instead:https://www.nexusmods.com/fallout4/mods/48433 This for long range work. Its not superior to the vanilla weapons but looks great and its Neeher. https://www.nexusmods.com/fallout4/mods/52957 Also using the Neeher Quest mod Xanders Aid for its incredible worldspace and special loot. (plus several otehr new location and new lands mods) And this gun as an early game weapon https://www.nexusmods.com/fallout4/mods/54657 I will also start myself at level 20 but add a mod that halves my experience points gained to make for much slower leveling up and cap my level anywhere between 45 and 60 (I have a level cap mod) Via the DLC timing mode I will lock out Vault 88 and The mechnist questlines (boring once u done them twice) Will stick with the minutemen though.Maybe with the Enclave minutemen mod not sure yet. Link to comment Share on other sites More sharing options...
363rdChemicalCompany Posted August 6, 2023 Author Share Posted August 6, 2023 PS: And I will make the Select Assault rifle the Standard issue rifle of the minutemen since I can build it at the utility bench, pardon me, the "chemistry" bench.Just the basic one though, I will not invest the time and resources to upgrade those rifles. that I issue out. Link to comment Share on other sites More sharing options...
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