deadjedi655321 Posted June 21, 2009 Share Posted June 21, 2009 i'm having trouble with the load order of my mods , the game won;t come on at all can someone please help me here i'll put my load order up here . [X] Fallout3.esm[X] RI_Core.esm[X] COMM.esm[X] Globaltravelsystem.esm[X] GTSEssentials.esm[X] CALIBR.esm[X] Mart's Mutant Mod.esm[X] FWE_FO3_Wanderers_Edition.esm[X] Unofficial Fallout 3 Patch.esp[X] GreenWorld.esp[X] dD-Larger Blood.esp[X] Classic Fallout Weapons BETA.esp[X] JG77UniversalRifleSystemCOMM.esp[X] JMolotovCocktailsCOMM.esp[X] JKukrisCOMM.esp[X] JSurvivalKnife.esp[X] JAJ47COMMV10.esp[X] JAxesNMachetesV10COMM.esp[X] JJapaneseMeleeBladesCOMM.esp[X] JWolverineCOMM.esp[X] JWolverineMkII.esp[X] JOrderOfDONreconTraderCOMMV10.esp[X] FWE_00_QUEST.esp[X] FWE_01_COMBAT.esp[X] FWE_02_COMBAT_II.esp[X] FWE_03_CHARACTER.esp[X] FWE_04_CHARACTER_II.esp[X] FWE_05_ITEMLOOT.esp[X] FWE_05_ITEMLOOT_II.esp[X] FWE_05_ITEMLOOT_III.esp[X] FWE_06_SPAWNS.esp[X] FWE_07_IMMERSION.esp[X] FWE_08_FEATURES.esp[X] FWE Compatibility - CFW.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] WeaponModKits.esp[X] Mart's Mutant Mod - CFW + FWE.esp[X] WeaponModKits - CFW + FWE.esp[X] DIM CUSTOM RACES V2.esp[X] RI_Base3.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] IPip.esp[X] Vanity Camera Mod.esp[X] SomePoses.esp[X] F3UmpaAnimation.esp[X] The Groovatron.esp[X] CUSTOM RACES.esp[X] FacesoftheLaw.esp[X] SCC 187GURLZ.esp[X] SCC Armor.esp[X] CRI-Squad-new.esp[X] merc.esp[X] WMKAA12Shotgun.esp[X] Reykjavik.esp[X] Frederycks Tactical Weapons - CALIBR-v2.1.esp[X] S.T.A.L.K.E.R. MOD(addon).esp[X] S.T.A.L.K.E.R. MOD.esp[X] JKageBushi.esp[X] JHouseholdBladesCOMM.esp[X] Commonwealth addon dealer 1.12.esp Link to comment Share on other sites More sharing options...
mechine Posted June 21, 2009 Share Posted June 21, 2009 Well idk MMM should be at the bottomwith the compatibilty patches right under the MMM espRI_PNMMM.esp and MMM-FOOK.esp are the compatibilty patches I have to use Mart's Mutant Mod.espRI_PNMMM.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Hunting & Looting.esp Besides that you need to figure out which are just little esp stuff like adding a gun or shirt an major esp stuff like RI an stuff, then organize the little esp between the major Esp an MMM Pretty much the order for little esp if not all esp doesn't matter that much, but you know for sure the little esp can be loaded in any order, maybe even group it together like clothing with clothing an guns with guns You're calibr or GTS .esm's could be bumped up under the Fallout3.esm, I think they say in GTS to load it just after fallout3.esm I don't remember. You don't have to listen to me though I'm not very good with the stuff you are using Idk doesn't FWE have RI built into it Classic Fallout Weapons BETA, come on, can't you get those weapons as part of a overhaul modMaybe even a full version non BETA Seariously FWE spawns, and then MMM spawns, that's just a big red flag, I don't even know what FWE spawns doesBut because I know MMM mods spawns an this one also has spawn in the name then there must be a conflict Maybe try WMK right before MMM at the end, You may have to move it around or read the read me to find out where to put WMK WMK is great an totally worth it, but it can be hard to figure out where to load it You do realize that most of those weapon add on's were built into FOOK I know MMM just got a really nice update [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp Seariously, why do yall do this to yourselfs I've never ran the DLC's the pitt or Operation Anchorage, but it's flamed across the net as to the problems it may cause. so you should probably wait for someone to come an post about your load order that uses the DLC's Or maybe put it in your topic title, HEY I NEED HELP WITH A LOAD ORDER AN DLC'S Actually do you even have the DLC's the pitt an OA, I don't see a Pitt.esm esp or anything like that I thought the DLC's had esm an esp that add them on, Well anyway if you don't have them then you wouldn't need the patch for the pitt an OA Besides all that, I can't really help. Did you defrag your hardrive, Did you install fallout outside of the windows program files directory, Did you update your grapics drivers Are you using the 1.0 15 patch an fake patchOr1.4 patch an fake patch Or 1.5 patch an FO3 master update It's not perfect, but I tried to group things togetherWhat you have right now wouldn't be really hard to organize, so you just need to learn tier 1,2,3,4 an compatability stuff, I still don't understand that myself Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmRI_Core.esmSharing and Caring Companions.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmScenic_Loading_Background.espUnofficial Fallout 3 Patch.espFOOK.espFOOK - Tougher Enemies.espFOOK - Owned!.espFOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK-ReducedFireDuration.espRI_Base3.espRI_CrippledEffects.espRI_DoctorCost.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTableRI.espRI_LootTablePN.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espFOOK Weapons - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.esptbase.espPrimary essential.espSecondary essential.espButch essential.espEssential death time 60 secondes.espUber Dogmeat.espUltra Olney.espNailedToDeath.espGPs Oasis - Clean Water 1.1.espMTC MoreGuardsInBigTown.espcollectionagent_improved.espMore Merchant Caps.espreal deputy weld V0.2.espFallout 3 Girls Redone.espBetterButler.espPotw V0.6.espFollowMe.espFollowersRelax.espSammy The Singing Robot.espRivet_city_security.espNot alone in the Wasteland anymore.espCaravanUpgrades.espNPCs Sleep Tighter.esproyphilipsveryevilwmask.espHeights.espMoreMapMarkers.espGoreMod.espOasisStorage.espMegaton Tweaks 1.28.espRecieveTenpennySuite.espForge.espFireLightFix.espQuantumPipeV2.espTheManBehindTheCurtain.espGalaxyNewsRadioFix.espVault-Tec Experimental Dimensional Safe.espamjygold bars.espUsableCigarettes.espAfrosNukaCola.espIceColdWater.espMRE.espFalloutFood.espHAZdrugs.espInebriation-FOSE.espAD-BAND MOD.espPretenderMask.espskeleton_Mask.espScubaTank.espNippyClothing.espZumbsDarkerSunglasses_no_replace.espLuckySpecs.espAviators.espArynnsSexyLeatherdress_EV.espBPV.espneocap.espPop Culture shirts.espfu_outfits.espSCC Armor.espREJillOutfit.espDaves Special Gift.espDoctorOfTheWastesBeta1.05.espCybernetic Implants Xangi.espRestoreLife.espF3UmpaAnimation.espThe Groovatron.espExplosive Entry.espDK_BulletTime.espT_R_A_S_C_H.espBottle That Water.espMagic Fingers Perk.espDree Perks.espMelee-UnarmedPACKeng.espKaBOOM.espLessBouncyGrenades.espLaserSword.espJQ-DuncanSword.espWieldableTorches.espModern weapons.espHZ_Glock.espSunGlassesFX.espTL_Color.espMaxLevel100.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espHZ_MoreShells_Extreme.espno blur on hit.espExtreemeLongDeathCamera.espVanity Camera Mod.espRivens_Eyescapes.espUltra pip-boy light.espWasteland Weather Overhaul .9.espFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain Plugin.espMart's Mutant Mod.espRI_PNMMM.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Hunting & Looting.esp Link to comment Share on other sites More sharing options...
Drag0ntamer Posted June 22, 2009 Share Posted June 22, 2009 Try this... X] Fallout3.esm[X] RI_Core.esm[X] COMM.esm[X] Globaltravelsystem.esm[X] GTSEssentials.esm[X] CALIBR.esm[X] FWE_FO3_Wanderers_Edition.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] GreenWorld.esp[X] DIM CUSTOM RACES V2.esp[X] RI_Base3.esp[X] IPip.esp[X] Vanity Camera Mod.esp[X] SomePoses.esp[X] F3UmpaAnimation.esp[X] The Groovatron.esp[X] CUSTOM RACES.esp[X] FacesoftheLaw.esp[X] SCC 187GURLZ.esp[X] SCC Armor.esp[X] CRI-Squad-new.esp[X] merc.esp[X] Reykjavik.esp[X] Frederycks Tactical Weapons - CALIBR-v2.1.esp[X] S.T.A.L.K.E.R. MOD(addon).esp[X] S.T.A.L.K.E.R. MOD.esp[X] JKageBushi.esp[X] JHouseholdBladesCOMM.esp[X] Commonwealth addon dealer 1.12.esp[X] dD-Larger Blood.esp[X] Classic Fallout Weapons BETA.esp[X] JG77UniversalRifleSystemCOMM.esp[X] JMolotovCocktailsCOMM.esp[X] JKukrisCOMM.esp[X] JSurvivalKnife.esp[X] JAJ47COMMV10.esp[X] JAxesNMachetesV10COMM.esp[X] JJapaneseMeleeBladesCOMM.esp[X] JWolverineCOMM.esp[X] JWolverineMkII.esp[X] JOrderOfDONreconTraderCOMMV10.esp[X] FWE_00_QUEST.esp[X] FWE_01_COMBAT.esp[X] FWE_02_COMBAT_II.esp[X] FWE_03_CHARACTER.esp[X] FWE_04_CHARACTER_II.esp[X] FWE_05_ITEMLOOT.esp[X] FWE_05_ITEMLOOT_II.esp[X] FWE_05_ITEMLOOT_III.esp[X] FWE_06_SPAWNS.esp[X] FWE_07_IMMERSION.esp[X] FWE_08_FEATURES.esp[X] FWE Compatibility - CFW.esp[X] WeaponModKits.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - CFW + FWE.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - CFW + FWE.esp If any of the individual .esps stop working load them after FWE so it can override their data. Link to comment Share on other sites More sharing options...
deadjedi655321 Posted June 24, 2009 Author Share Posted June 24, 2009 ok i got the load order working the game comes on but now my game freezes up and whenever i try to leave Megaton the game crashes and if i fast travel out then go back in the platform in front of my house is missing. I also deleted and added a few mods heres is the load order right now. [X] Fallout3.esm[X] Mart's Mutant Mod.esm[X] CALIBR.esm[X] FOOK.esm[X] CRAFT.esm[X] FO3 Wanderers Edition - Main File.esm[X] Anchorage.esm[X] ThePitt.esm[X] ARTNightVision.esp[X] More Merchant Caps.esp[X] Reykjavik.esp[X] CRI-Squad-new.esp[X] merc.esp[X] GreenWorld.esp[X] MegatonBasement.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] SuperJump1.5x.esp[X] SuperJumpWater2x.esp[X] PK.esp[X] PunisherGear.esp[X] Pop Culture shirts.esp[X] 50CaliberSniperRifle.esp[X] 50CaliberSniperRifleAmmo.esp[X] HouseholdWaterPurifier.esp[X] Refrigeration Device.esp[X] LightweightFoodSanitizer.esp[X] NoRadsSanitizer13.esp[X] FalloutFood.esp[X] FOOK.esp[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp[X] FOOK - Additional Power Armor Training.esp[X] FOOK - Test Container.esp[X] FOOK - Owned!.esp[X] FOOK - Tougher Enemies.esp[X] FOOK - Reduced Armor Boni.esp[X] MaxLevel100.esp[X] MoreMapMarkers.esp[X] TW-AutoAim Desactivator.esp[X] TW-Compatibility_LincolnRifle.esp[X] xweapon-accuracy-v3.esp[X] Accuracy_Tweaks.esp[X] Accurate_Guns_v202.esp[X] AccuracyPerks - Less Requirements.esp[X] UPP - Pack 1.esp[X] UPP - Original Perks.esp[X] UPP - Beverage Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] Starke's Enhancement Perks.esp[X] Wyrd_Wasteland_Perks.esp[X] UPP - Pack 2.esp[X] Dree Perks Anchorage.esp[X] Dree Perks Requested by Fans .esp[X] Dree Perks.esp[X] Dree Perks Pitts.esp[X] Perks - Sniper and Slayer.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Natural Selection.esp Link to comment Share on other sites More sharing options...
Drag0ntamer Posted June 25, 2009 Share Posted June 25, 2009 Looks like you didn't even try and follow my revised load order. So yeah... Try and follow the load order I did previously and then update us on how it is working. Link to comment Share on other sites More sharing options...
deadjedi655321 Posted June 26, 2009 Author Share Posted June 26, 2009 yes I did try your order and it didn't work thats why i tried using this and the game now comes on but it freezes up on me and there are a few other glitches Link to comment Share on other sites More sharing options...
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