EpicBlu Posted January 8, 2014 Share Posted January 8, 2014 Okay, I've been working on a mod adding psionic magic to the game. So far, I've successfully implemented two skills, but I'm trying to add a third, and to do so, I want to modify the spell effect for vampiric drain, turning it purple. Is this even possible? Would doing so also turn the actual vampiric drain spell purple? Link to comment Share on other sites More sharing options...
pheo3309 Posted January 8, 2014 Share Posted January 8, 2014 (edited) It's possible, but it requires NifSkope and changing some of the things in there to the colors you want as well as editing your base texture for the colors. Edit; There's also some other things that one may or may not have to take out in NifSkope. Spells are tricky that way. Edited January 8, 2014 by pheo3309 Link to comment Share on other sites More sharing options...
EpicBlu Posted January 8, 2014 Author Share Posted January 8, 2014 So doing that would also change the vanilla spell's effect as well? Link to comment Share on other sites More sharing options...
pheo3309 Posted January 8, 2014 Share Posted January 8, 2014 Nope! So long as you save everything under a different name. If you go on my Skyrim Nexus profile and look at some of my pictures, you'll see what I did to Sparks. All those are different meshes, textures, and all are different spells. :) So you don't have to worry about vanilla effects being changed unless you're changing the vanilla. Link to comment Share on other sites More sharing options...
EpicBlu Posted January 8, 2014 Author Share Posted January 8, 2014 Alright! Many thanks. Link to comment Share on other sites More sharing options...
pheo3309 Posted January 8, 2014 Share Posted January 8, 2014 Yap! Anytime! Link to comment Share on other sites More sharing options...
EpicBlu Posted January 8, 2014 Author Share Posted January 8, 2014 Alright; I have to bump again - can anyone help me determine which nodes I should be editing? I've been reading up on another user's thread about changing the color and texture of the flame spell, and he mentioned using photoshop to edit the gradient, but I have two problems. Firstly, I'm not sure how to open the gradient in photoshop; secondly, I'm not able to find the gradient node for the spell itself, as it doesn't seem to have one, unless I'm simply not looking in the right place. Link to comment Share on other sites More sharing options...
lazyskeever Posted January 8, 2014 Share Posted January 8, 2014 Some .nifs seem to reference textures in a different way from the normal one... I think this is particularly true for things like spell effects. I tried to edit the lava surface mesh from Dawnguard but simply couldn't find any place where the texture path was referenced. Link to comment Share on other sites More sharing options...
EpicBlu Posted January 8, 2014 Author Share Posted January 8, 2014 Alright; I think I might be on the verge of getting it working. The only thing I need to know is how to get the custom mesh working with the creation kit. Where do I put the modified files? Link to comment Share on other sites More sharing options...
lazyskeever Posted January 8, 2014 Share Posted January 8, 2014 Just place them anywhere in the data/meshes folder and you can load it in the Creation Kit. Link to comment Share on other sites More sharing options...
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