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Which mod? Q and E keys rotate camera in TFM mode.


anjenthedog

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So recently, I either hit some key combo or installed a mod that has altered my flying camera mode. When in TFM mode, I now have zoom (digital zoom) using mousewheel, Q rotates left, E rotates it right, (R resets rotation) WASD as normal for moving, translating the camera, panning is now very rapid (touchy), It also seems to override my camera mods TFM speed (ie when pressing W/A/S/D), turning it almost down to zero.

 

It also always spawns the TFM camera about 15-20 feet above the player's head

 

It used to work like this: The TFM camera instance was spawned wherever the current view was placed (ie, you're scrolled out 25 ft from the player, it'd spawn there, if you were 2 ft from the player, it'd spawn there), and only WASD were active keys, no Q or E or R and no digital zoom (mousewheel).

 

Does this ring a bell with anyone? To the best of my knowledge, I haven't installed any camera mods recently, ... other than the release version of Improved Camera to replace beta 5, well before (a month or so at least) this started happening, so although I *could be wrong, I don't *think* it's that. I also can't imagine that I accidently hit some magical set of hotkeys that would change how my flying camera works, but who knows, maybe I did?

 

thnx

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  • 1 year later...

I've never heard of this and have never experienced it. If it helps, for comparison, I use Photo Mode and do NOT use ENBs. I also use Customizable Camera mod. And I use Ostim Standalone which likewise has a fly camera option.

And my game does not have that behavior with fly camera.

I heard ENBs can come with fly camera and tilt options. So if you use ENBs, perhaps check that. (I have no way of knowing, though, as I don't use that).

There's also an alternative to Photo Mode (I forgot what it's called). So if you use that, then maybe check that?

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  On 4/6/2025 at 1:39 PM, Karna5 said:

I've never heard of this and have never experienced it. If it helps, for comparison, I use Photo Mode and do NOT use ENBs. I also use Customizable Camera mod. And I use Ostim Standalone which likewise has a fly camera option.

And my game does not have that behavior with fly camera.

I heard ENBs can come with fly camera and tilt options. So if you use ENBs, perhaps check that. (I have no way of knowing, though, as I don't use that).

There's also an alternative to Photo Mode (I forgot what it's called). So if you use that, then maybe check that?

Expand  

Necro topic, but tbh, the best I could come up with back when I was experiencing it, is that one of the versions of Improved Camera, back when it was still in Alpha or Beta, added the modified behavior incidentally as part of its 'exploratory camera behavior improvements' during its development release phase, and either intentionally or unintentionally left the modified behaviors in place even when updating the mod (When it crashed, 1.5.97 died with what is the current version of improved camera installed, but those behaviors were still present... Improved Camera had been updated  - incremental version by version up  - to the release version, not installed "clean" )

I haven't seen any evidence of it in the 1.6.1170 environment I recently installed to replace the failed 1.5.97, and presumably, if my theory has any merit, since I simply installed the mod in its current form without any interim versions that inserted it. 

EDIT:

--- And, fwiw, just looked at my old steamapps folder (archived when I thought I could till resurrect the old installation)

the app (or DLL more specifically) involved is "FreeFlyCam.dll"

This is the contents of the accompanying ini file (FreeFlyCam.ini). As you can see, there are hotkey definitions for camera roll and other "non standard" functions

  Reveal hidden contents

 

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That's interesting information, annjenthedog. Thanks for it. The reason I had guessed ENBs is some years ago I noticed it became popular for people to tilt their screenshots. As I had no ability to tilt the game screen at the time, I asked a couple of people about it. And they said it was one of the options in their ENB (something I didn't use even back then).

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  On 4/6/2025 at 5:46 PM, Karna5 said:

That's interesting information, annjenthedog. Thanks for it. The reason I had guessed ENBs is some years ago I noticed it became popular for people to tilt their screenshots. As I had no ability to tilt the game screen at the time, I asked a couple of people about it. And they said it was one of the options in their ENB (something I didn't use even back then).

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Could be from an ENB mod, idk. I don't use ENB directly though... Have used a few different premade reshaders in the past, and otherwise I've used community shaders for the past ~year, including ~6 months or so under 1.5.97 (when it still acted like that for me).

tbh, I'm still not exactly sure where FreeFlyCam came from. just guessing.

 

So for the OP. see if you can find old beta versions of Improved camera.  One of them *might include freeflycam, although I'm not sure how you'd manually parse it out so it can be recognized within skyrim. (and I probably wouldn't install an old beta version atop the newer one either)

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Somewhat academic question (fwiw): Is the presence of a dll (and ini where applicable) in the SKSE folder sufficient to be automatically included in the game compilation/launch?)

Just wondering if one could choose to use it if they had possession of the dll and ini...

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  On 4/6/2025 at 6:08 PM, anjenthedog said:

Somewhat academic question (fwiw): Is the presence of a dll (and ini where applicable) in the SKSE folder sufficient to be automatically included in the game compilation/launch?)

Just wondering if one could choose to use it if they had possession of the dll and ini...

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Well, spot checking the contents of the Audio Switch mod for Skyrim SE SKSE, it has the following files:

  Reveal hidden contents

So it does seem to require some kind of database file as well (I'm guessing pdb stands for something-database).

I've never made a script extender mod, though, so I'm not sure what's actually required.

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