anjenthedog Posted August 27, 2023 Share Posted August 27, 2023 So recently, I either hit some key combo or installed a mod that has altered my flying camera mode. When in TFM mode, I now have zoom (digital zoom) using mousewheel, Q rotates left, E rotates it right, (R resets rotation) WASD as normal for moving, translating the camera, panning is now very rapid (touchy), It also seems to override my camera mods TFM speed (ie when pressing W/A/S/D), turning it almost down to zero. It also always spawns the TFM camera about 15-20 feet above the player's head It used to work like this: The TFM camera instance was spawned wherever the current view was placed (ie, you're scrolled out 25 ft from the player, it'd spawn there, if you were 2 ft from the player, it'd spawn there), and only WASD were active keys, no Q or E or R and no digital zoom (mousewheel). Does this ring a bell with anyone? To the best of my knowledge, I haven't installed any camera mods recently, ... other than the release version of Improved Camera to replace beta 5, well before (a month or so at least) this started happening, so although I *could be wrong, I don't *think* it's that. I also can't imagine that I accidently hit some magical set of hotkeys that would change how my flying camera works, but who knows, maybe I did? thnx Link to comment Share on other sites More sharing options...
anjenthedog Posted September 1, 2023 Author Share Posted September 1, 2023 Bump. Come on kids. I can't be the only person who has experienced this. Link to comment Share on other sites More sharing options...
Inter9221 Posted April 5 Share Posted April 5 Bump. Reworked my modlist. Had the described mod in my old list, can't find what mod it was for new list. Link to comment Share on other sites More sharing options...
Karna5 Posted April 6 Share Posted April 6 I've never heard of this and have never experienced it. If it helps, for comparison, I use Photo Mode and do NOT use ENBs. I also use Customizable Camera mod. And I use Ostim Standalone which likewise has a fly camera option. And my game does not have that behavior with fly camera. I heard ENBs can come with fly camera and tilt options. So if you use ENBs, perhaps check that. (I have no way of knowing, though, as I don't use that). There's also an alternative to Photo Mode (I forgot what it's called). So if you use that, then maybe check that? Link to comment Share on other sites More sharing options...
anjenthedog Posted April 6 Author Share Posted April 6 On 4/6/2025 at 1:39 PM, Karna5 said: I've never heard of this and have never experienced it. If it helps, for comparison, I use Photo Mode and do NOT use ENBs. I also use Customizable Camera mod. And I use Ostim Standalone which likewise has a fly camera option. And my game does not have that behavior with fly camera. I heard ENBs can come with fly camera and tilt options. So if you use ENBs, perhaps check that. (I have no way of knowing, though, as I don't use that). There's also an alternative to Photo Mode (I forgot what it's called). So if you use that, then maybe check that? Expand Necro topic, but tbh, the best I could come up with back when I was experiencing it, is that one of the versions of Improved Camera, back when it was still in Alpha or Beta, added the modified behavior incidentally as part of its 'exploratory camera behavior improvements' during its development release phase, and either intentionally or unintentionally left the modified behaviors in place even when updating the mod (When it crashed, 1.5.97 died with what is the current version of improved camera installed, but those behaviors were still present... Improved Camera had been updated - incremental version by version up - to the release version, not installed "clean" ) I haven't seen any evidence of it in the 1.6.1170 environment I recently installed to replace the failed 1.5.97, and presumably, if my theory has any merit, since I simply installed the mod in its current form without any interim versions that inserted it. EDIT: --- And, fwiw, just looked at my old steamapps folder (archived when I thought I could till resurrect the old installation) the app (or DLL more specifically) involved is "FreeFlyCam.dll" This is the contents of the accompanying ini file (FreeFlyCam.ini). As you can see, there are hotkey definitions for camera roll and other "non standard" functions Reveal hidden contents [GENERAL] bEnableGameNoty = false ; (0.0 == no interpolation between frame) fSmooth = 0.300000 ; fSmooth was 0.2 bAutoLock = false [KBD&MSE] bInvertY = false [KBD&MSE KEY_BINDINGS] ; W moveFoward = 0x11 ; A moveLeft = 0x1E ; S moveBackward = 0x1F ; D moveRight = 0x20 ; LMB moveUp = 0x100 ; RMB moveDown = 0x101 ; Q rollCCW = 0x10 ; E rollCW = 0x12 ; 0 for using mouse Y pitchCCW = 0x0 ; 0 for using mouse Y pitchCW = 0x0 ; 0 for using mouse X yawCCW = 0x0 ; 0 for using mouse X yawCW = 0x0 ; 0 for using mouse wheel incrFOV = 0x0 ; 0 for using mouse wheel decrFOV = 0x0 ; PageUp incrGTM = 0xC9 ; PageDown decrGTM = 0xD1 ; R reset = 0x13 ; F7 toggleTFC = 0x41 ; MMB(0x102), 0 for passthrough inputLock = 0x102 ; Lshift, utility key combo = 0x2A ; num+, utility key increment = 0x4E ; num-, utility key decrement = 0x4A [KBD&MSE SPEED] ; was mseBase 5.000000 mseBase = 0.450000 mseMult = 0.500000 mseStep = 0.100000 mseMax = 10.000000 rotBase = 1.000000 rotMult = 0.500000 rotStep = 0.100000 rotMax = 10.000000 ; was movBase = 1.000000 movBase = 6.000000 movMult = 0.500000 movStep = 0.100000 movMax = 10.000000 lvlBase = 1.000000 lvlMult = 0.500000 lvlStep = 0.100000 lvlMax = 10.000000 fovBase = 1.000000 fovMult = 0.500000 fovStep = 0.100000 fovMax = 10.000000 gtmBase = 1.000000 gtmMult = 0.500000 gtmStep = 0.100000 gtmMax = 10.000000 [GAMEPAD] bInvertY = true iDeadzoneL = 100 iDeadzoneR = 100 [GAMEPAD KEY_BINDINGS] ; 0 for using left thumbstick forward = 0x0 ; 0 for using left thumbstick backward = 0x0 ; 0 for using left thumbstick moveLeft = 0x0 ; 0 for using left thumbstick moveRight = 0x0 ; LB moveUp = 0x110 ; RB moveDown = 0x111 ; 0 for using right thumbstick pitchCCW = 0x0 ; 0 for using right thumbstick pitchCW = 0x0 ; 0 for using right thumbstick yawCCW = 0x0 ; 0 for using right thumbstick yawCW = 0x0 ; Left Shoulder, 0 for using left trigger analog rollCCW = 0x112 ; Right Shoulder, 0 for using right trigger analog rollCW = 0x113 ; dPad up decrFOV = 0x10A ; dPad down incrFOV = 0x10B ; dPad left decrGTM = 0x10C ; dPad right incrGTM = 0x10D ; ArrowBack reset = 0x10F ; X (0x00 == unbind/disabled) inputLock = 0x116 ;B toggleTFC = 0 ; A combo = 0x114 ; RT increment = 0x119 ; LT decrement = 0x118 [GAMEPAD SPEED] mseBase = 1.000000 mseMult = 0.500000 mseStep = 0.100000 mseMax = 10.000000 rotBase = 1.000000 rotMult = 0.500000 rotStep = 0.100000 rotMax = 10.000000 movBase = 1.000000 movMult = 0.500000 movStep = 0.100000 movMax = 10.000000 lvlBase = 1.000000 lvlMult = 0.500000 lvlStep = 0.100000 lvlMax = 10.000000 fovBase = 1.000000 fovMult = 0.500000 fovStep = 0.100000 fovMax = 10.000000 gtmBase = 1.000000 gtmMult = 0.500000 gtmStep = 0.100000 gtmMax = 10.000000 1 Link to comment Share on other sites More sharing options...
Karna5 Posted April 6 Share Posted April 6 That's interesting information, annjenthedog. Thanks for it. The reason I had guessed ENBs is some years ago I noticed it became popular for people to tilt their screenshots. As I had no ability to tilt the game screen at the time, I asked a couple of people about it. And they said it was one of the options in their ENB (something I didn't use even back then). 1 Link to comment Share on other sites More sharing options...
anjenthedog Posted April 6 Author Share Posted April 6 On 4/6/2025 at 5:46 PM, Karna5 said: That's interesting information, annjenthedog. Thanks for it. The reason I had guessed ENBs is some years ago I noticed it became popular for people to tilt their screenshots. As I had no ability to tilt the game screen at the time, I asked a couple of people about it. And they said it was one of the options in their ENB (something I didn't use even back then). Expand Could be from an ENB mod, idk. I don't use ENB directly though... Have used a few different premade reshaders in the past, and otherwise I've used community shaders for the past ~year, including ~6 months or so under 1.5.97 (when it still acted like that for me). tbh, I'm still not exactly sure where FreeFlyCam came from. just guessing. So for the OP. see if you can find old beta versions of Improved camera. One of them *might include freeflycam, although I'm not sure how you'd manually parse it out so it can be recognized within skyrim. (and I probably wouldn't install an old beta version atop the newer one either) Link to comment Share on other sites More sharing options...
anjenthedog Posted April 6 Author Share Posted April 6 ps> confirmed there is no FreeFlyCam in my present (1.6.1170) installation. Link to comment Share on other sites More sharing options...
anjenthedog Posted April 6 Author Share Posted April 6 Somewhat academic question (fwiw): Is the presence of a dll (and ini where applicable) in the SKSE folder sufficient to be automatically included in the game compilation/launch?) Just wondering if one could choose to use it if they had possession of the dll and ini... Link to comment Share on other sites More sharing options...
Karna5 Posted April 6 Share Posted April 6 On 4/6/2025 at 6:08 PM, anjenthedog said: Somewhat academic question (fwiw): Is the presence of a dll (and ini where applicable) in the SKSE folder sufficient to be automatically included in the game compilation/launch?) Just wondering if one could choose to use it if they had possession of the dll and ini... Expand Well, spot checking the contents of the Audio Switch mod for Skyrim SE SKSE, it has the following files: Reveal hidden contents So it does seem to require some kind of database file as well (I'm guessing pdb stands for something-database). I've never made a script extender mod, though, so I'm not sure what's actually required. 1 Link to comment Share on other sites More sharing options...
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