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Karna5 last won the day on October 11 2024
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About Karna5

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Skyrim AE, Black Desert
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Cyberpunk 2077, Skyrim AE
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For everyone hyped up on AI, THIS is what we want!
Karna5 replied to BHAitken's topic in Skyrim's Skyrim SE
What I find intriguing about that is it sounds a lot like having a child. My mom used to call me almost every week to have me drive over and help her with stuff not unlike that. To get to a stage where an AI can make patches for you, it needs to be at a stage where the AI is writing the games. The AI has to be capable of being an author to be able to patch them. Will that happen in our lifetime? Probably, but not soon. -
Not A Big Problem, But Just Wanted To Ask About It
Karna5 replied to DirebearCoat's topic in Skyrim's Skyrim SE
That looks pretty scary. I've never seen it and would be concerned if I did. p.s. To be clear, I'd NEVER click that check box and would be extra scared if I did. There's no Skyrim mod you should be using that would require something like that. -
Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
Post script: Okay, this is starting to explain some issues from a couple of mods I've been experiencing. I come from a Fallout 4 background where all NPC mods use the standard human/raider race and then just apply either some NPC record face morphs in the plugin or allow the use of Bodyslide files for the body. But they do not use their own races for the human NPCs. I've noticed that some of the characters from mods such as Babo Dialogue or from Ravenous: a) are immune to the setweight console command, b) do not use the bodyslide shapes in outfits I give them (they're always zero sliders), c) have black faces, and d) are immune to the skee preset-load command. This only seems to be an issue with those specific mods out of my nearly 700 installed mods, but I'm guessing from what you're all saying that: a) the NPCs from those mods are not using the standard human, high elf, dark elf, orc, nord, breton, imperial, etc. races, and b) are trying to force unknown mod dependencies that weren't listed in the mod page and are depending on NIFs prebuilt by the mods rather than standard bodies used by the rest of the game. I've gotta say I prefer the Fallout 4 mod by a large margin. This Skyrim SE method has far less compatibility and integration support to each player's modded game. Post Post Script: For instance, the NPCs from the Circle of Lust mod do not have the problems of Babo Dialogue and Ravenous NPCs. When I uninstalled BaboDialogue this play through, the NPCs from Circle of Lust started behaving like proper vanilla NPCs allowing setweight, preset-load and BodySlide morphs. Also the NPCs from Fertility Mod (the grown adults) do not have problems and behave like they should, just like Fallout 4 NPCs. -
Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
Are you saying that most NPC mods (which I don't ever use so don't have experience with) don't use .tri morphs for the face shape but have prebuilt meshes? That's kinda terrible. -
Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
That's very interesting. I use it all the time and get exact matches in my (HPH) game. Here are a couple of recent examples where I used it on NPCs to clone my character for films. (You can click the pictures below to see the films.) Still, I'm all in favor of trying to learn new ways to do this. I've been using the skee preset-save and load for months but don't mind learning something new. -
If you're talking about the Overview page (which I never use because has never been helpful nor useful compared to the actual mod browsing or image browsing pages), then I still dissent from the complaints of wasted space. The page you describe is just a hot files style overview intended to show a few examples rather than actual mod browsing. And the new layout is perfect for that because it does exactly that. It highlights a few things Nexus Mods thinks people might want to consider. The page you describe is not and has never been the actual mod browsing page. Also, in the screen shots shared above where there's black space on the right and left, that's the fault of a bad user-side page layout. Notice that in my screen shot below of that page, there is no wasted space left or right of the text. I use the Edge Browser from Windows 10. (By the way, if people are going to post screen shots, PLEASE put them in spoilers!)
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I extremely dissent from complaints that the new page layout has wasted space or is too big. I took a screen shot and marked some reasons I love the new layout.
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As someone extremely visually impaired (I'm legally blind), the new color scheme is slightly better. Thanks for that. It was helpful you let me toggle back and forth between Classic and Beta to compare them carefully, and while reading remains absurdly difficult for me (my vision problem not your issue), I can confirm that the beta scheme does help marginally. Again, thanks. Post Script: Oh my gosh, the new "Endorse" button on image share is so much better than Classic I could almost cry with delight. With the classic version I simply couldn't see if I endorsed a page and often un-endorsed by accident because I couldn't see the difference between "Endorse" and "Endorsed" Now, with Beta, the Button changes color from dark gray to yellow! Oh thank you! I no longer have to read but can use visual cues.
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I don't know if there's a mod for it, but have you tried using the setownership command in console? It sets whatever item you have targeted to be owned by you.
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Is there anyway to use an NPC’s appearance as a usable preset?
Karna5 replied to Weweber's topic in Skyrim's Skyrim SE
I tried hard to read the thread to see if this answer was given, but please note I'm legally blind and can't actually see letters, so if this answer was given, I apologize. With Racemenu installed, I type the following to transfer face presets. It works fine. 1. Target in console whom you wish to be the source. 2. In console type: skee preset-save [a descriptive word] 3. In console target whom you wish to be the recipient. 4. In console type: skee preset-load [the copied word] For instance: skee preset-save PrettyNord01 skee preset-load PrettyNord01 -
I'm glad you solved it. But going forward, if you see issues around fire, I find this mod to the best for fixing it. I use BnP skin textures, but I use that mod over it specifically to fix problems around fire.
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Anyone know what mod is causing this penalty?
Karna5 replied to EpicCade's topic in Skyrim's Skyrim SE
I've never used most of the mods installed in your list so have no clue which might do that. But in your place, I'd probably type in console: help "walk speed" 4 This might give you a clue, using the first two (or five if it's ESL) letters of ID you find, which mod in your load order is responsible. -
Where did you find the original photo? It might be a wig rather than a hairstyle. A lot of outfit mods also include wigs. For instance, the recent Brastia Supergirl mod also includes several wigs (some of which, if I remember correctly, look a bit like that). I keep meaning to try out all the wigs in that mod (I installed it but didn't follow up much).
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Praise for Interesting NPCs by Kris Takahashi
Karna5 replied to evengayercats's topic in Skyrim's Skyrim SE
Thanks for the tip on the mod, evengayercats. I never heard of it before, but it sounds like a wonderful mod. I'll download it now -
Playing Skyrim again, but it crashes on new game.
Karna5 replied to Heyjan14's topic in Skyrim's Skyrim SE
I can't read crash logs, but am I correct in assuming you can play existing games but cannot start a new game? If so, the problem is related to loading an existing game before starting a new one. There are global variables existing in the old game which aren't clearing for the new game, and that would be crashing you. The solution, if this is your situation, is to completely close the game all the way. Then restart it and, without loading an old save, start a new game.