poopsai Posted June 23, 2009 Share Posted June 23, 2009 Hi, I just got Oblivion Construction set about two days ago and I decided I want to make a quest. I never exactly have used CS except for when I though this bow (from a mod) looked really awesome and should do more damage so I edited it so I could actually kill stuff with it. Anyways so here is my Idea for the quest and how far I've gotten into it (and yes I have looked at tutorials but I don't really understand them.) anyways so I though since this is just a sample quest mod it's very simple. It's basically kill someone and get your money. So what I want to do is have a dagger stabbed into the bedroom door in Benirus Manor and a note on the blade of the dagger (so it is like someone put a note on the end of the dagger and stabbed it into the door) but 1 thing I don't know how to make the note trigger the quest to start. The note talks about a wealthy guy that wants to invest in waylin inn or something and how a giant grummite is patrolling the inn and he can't get in to invest and buy it. so what I need help with is 1.) How do I get the note to trigger the quest. 2.) how do I put people in the Quest Target Box in the quest menu inside the character tab. and 3.) just some basic help. I'd really appreciate some help =D Oh and by the way I made the NPC and the Grummite along with a death item that you give to the NPC when you kill him. Although I don't know how to make the pearl quest significant (like the note) Link to comment Share on other sites More sharing options...
Apophilius Posted June 24, 2009 Share Posted June 24, 2009 Okay, in order to help you i'm going to need more information: 1. How experienced are you with scripting and making quests? I need to know the extent. 2. Do you want the quest to "start" when you open the note or do you want it to give you the first journal update when you open it. There IS a difference. Link to comment Share on other sites More sharing options...
jefe323 Posted June 24, 2009 Share Posted June 24, 2009 Hi, I just got Oblivion Construction set about two days ago and I decided I want to make a quest. I never exactly have used CS except for when I though this bow (from a mod) looked really awesome and should do more damage so I edited it so I could actually kill stuff with it. Anyways so here is my Idea for the quest and how far I've gotten into it (and yes I have looked at tutorials but I don't really understand them.) anyways so I though since this is just a sample quest mod it's very simple. It's basically kill someone and get your money. So what I want to do is have a dagger stabbed into the bedroom door in Benirus Manor and a note on the blade of the dagger (so it is like someone put a note on the end of the dagger and stabbed it into the door) but 1 thing I don't know how to make the note trigger the quest to start. The note talks about a wealthy guy that wants to invest in waylin inn or something and how a giant grummite is patrolling the inn and he can't get in to invest and buy it. so what I need help with is 1.) How do I get the note to trigger the quest. 2.) how do I put people in the Quest Target Box in the quest menu inside the character tab. and 3.) just some basic help. I'd really appreciate some help =D Oh and by the way I made the NPC and the Grummite along with a death item that you give to the NPC when you kill him. Although I don't know how to make the pearl quest significant (like the note) start here: http://cs.elderscrolls.com/constwiki/index...quest%2C_part_1 Link to comment Share on other sites More sharing options...
poopsai Posted June 25, 2009 Author Share Posted June 25, 2009 Okay, in order to help you i'm going to need more information: 1. How experienced are you with scripting and making quests? I need to know the extent. 2. Do you want the quest to "start" when you open the note or do you want it to give you the first journal update when you open it. There IS a difference. Well This will have been my first Quest made The Only Other things I have done is renamed a bow and gave it more damage and duplicated a Tavern and placed it near some little village. Anyways I also want the quest to START when you open the note. The first journal update will be at when you talk to the guy who wants you to kill a giant grummite. Link to comment Share on other sites More sharing options...
XJDHDR Posted June 26, 2009 Share Posted June 26, 2009 Just open the script editor and create this script: Begin OnActivate StartQuest [Quest'sName] End Save as an object script, open your note in the CS and attach the script to the note entry. Link to comment Share on other sites More sharing options...
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