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What the modding community Could use


jonesjoshuar

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I am currently working on Dracula type Castle (among other things). I was thinking, instead of doing a whole Castle break it down into individual Parts. Towers and and what not so as other modders can use and put together how they see fit.

 

I have not seen alot of this and i missed the morrowind style castle where you could piece together quite neatly castles of various scope and design.

 

It has some Benefits inside modding as well as I do not have to copy and move around refernces and once I get into the game it will be more adaptable.

 

Like have ruined towers and regular towers seperated. That sort of thing for easy moddin.

 

I would like to have the multiple level pieces like in the towers of morrowind, I am unsure of "snap to" system. I could just give it a whirl and see i suppose.

 

Would this be useful to anyone as a modders resource? I know I have yet to post a screen but I will as soon as I finish the tope of the current tower i am working on. I have the window/arrow slits done.

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Alright the first tower is done minus collision. I am hopefully going to figure that out.

 

I would rather the windows be a dark red with yellow in the slits. Yet i will try to do something about that later.

 

http://i459.photobucket.com/albums/qq312/voltron81_photos/crossTower.jpg

Please note these are kvatch textures and right now they seem to fit well.

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Looks great, another thing that the modding community could use, speaking for myself though, is the .psd files of textures so that they could be resized and used for a whole variety of meshes. The .psd files are the best for making detailed normal maps and what I have found with trying to refit the oblivion citadel balcony wall textures on a castle interior wall is rendering me lost to get the detail I want without the layers that are in .psd files that I could of got normal mapping every layer. :ermm:

 

I wish Bethsheda would release the .psd files as well as the CS... :whistling:

 

Oh and another thing, for noobs like me, who find it hard to fit castle parts together and *cough* Telvanni mushroom floors and walls, already made interiors and exteriors would make life a lot more easier. Kudo's to Bethsheda for making houses one piece just wish they had done the castles and oblivion citadels the same...

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Looks great, another thing that the modding community could use, speaking for myself though, is the .psd files of textures so that they could be resized and used for a whole variety of meshes. The .psd files are the best for making detailed normal maps and what I have found with trying to refit the oblivion citadel balcony wall textures on a castle interior wall is rendering me lost to get the detail I want without the layers that are in .psd files that I could of got normal mapping every layer. :ermm:

 

I wish Bethsheda would release the .psd files as well as the CS... :whistling:

 

Oh and another thing, for noobs like me, who find it hard to fit castle parts together and *cough* Telvanni mushroom floors and walls, already made interiors and exteriors would make life a lot more easier. Kudo's to Bethsheda for making houses one piece just wish they had done the castles and oblivion citadels the same...

 

I am not very good with textures, though a more realiable normal map process would be nice. Though people have done some amazing stuff with current processes. I would consider myself more apt to making models than textures. Though I am still learning. New Interiors will be required i think for these meshes. This is intended to be a...scary place. Yet still a player home, so scary, but functional. Its geared towards evil characters.

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