jonesjoshuar Posted June 23, 2009 Share Posted June 23, 2009 I am currently working on Dracula type Castle (among other things). I was thinking, instead of doing a whole Castle break it down into individual Parts. Towers and and what not so as other modders can use and put together how they see fit. I have not seen alot of this and i missed the morrowind style castle where you could piece together quite neatly castles of various scope and design. It has some Benefits inside modding as well as I do not have to copy and move around refernces and once I get into the game it will be more adaptable. Like have ruined towers and regular towers seperated. That sort of thing for easy moddin. I would like to have the multiple level pieces like in the towers of morrowind, I am unsure of "snap to" system. I could just give it a whirl and see i suppose. Would this be useful to anyone as a modders resource? I know I have yet to post a screen but I will as soon as I finish the tope of the current tower i am working on. I have the window/arrow slits done. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted June 24, 2009 Author Share Posted June 24, 2009 Alright the first tower is done minus collision. I am hopefully going to figure that out. I would rather the windows be a dark red with yellow in the slits. Yet i will try to do something about that later. http://i459.photobucket.com/albums/qq312/voltron81_photos/crossTower.jpgPlease note these are kvatch textures and right now they seem to fit well. Link to comment Share on other sites More sharing options...
paladinoa Posted June 24, 2009 Share Posted June 24, 2009 What 3-D modeling program are you using, that looks very familiar to me. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted June 24, 2009 Author Share Posted June 24, 2009 What 3-D modeling program are you using, that looks very familiar to me. 3dsmax I got the idea of the tower from here http://www.randysouders.com/souders2064cf.jpg That is the premise of this model. However collision is still crashing 3ds max. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted June 24, 2009 Author Share Posted June 24, 2009 I figured out collision the in game model:http://i459.photobucket.com/albums/qq312/voltron81_photos/ScreenShot70-1.jpg http://i459.photobucket.com/albums/qq312/voltron81_photos/ScreenShot72-1.jpg Link to comment Share on other sites More sharing options...
dunmermaiden Posted June 24, 2009 Share Posted June 24, 2009 Looks great, another thing that the modding community could use, speaking for myself though, is the .psd files of textures so that they could be resized and used for a whole variety of meshes. The .psd files are the best for making detailed normal maps and what I have found with trying to refit the oblivion citadel balcony wall textures on a castle interior wall is rendering me lost to get the detail I want without the layers that are in .psd files that I could of got normal mapping every layer. :ermm: I wish Bethsheda would release the .psd files as well as the CS... :whistling: Oh and another thing, for noobs like me, who find it hard to fit castle parts together and *cough* Telvanni mushroom floors and walls, already made interiors and exteriors would make life a lot more easier. Kudo's to Bethsheda for making houses one piece just wish they had done the castles and oblivion citadels the same... Link to comment Share on other sites More sharing options...
alex2avs Posted June 24, 2009 Share Posted June 24, 2009 Great job ;) It looks very good. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted June 25, 2009 Author Share Posted June 25, 2009 Looks great, another thing that the modding community could use, speaking for myself though, is the .psd files of textures so that they could be resized and used for a whole variety of meshes. The .psd files are the best for making detailed normal maps and what I have found with trying to refit the oblivion citadel balcony wall textures on a castle interior wall is rendering me lost to get the detail I want without the layers that are in .psd files that I could of got normal mapping every layer. :ermm: I wish Bethsheda would release the .psd files as well as the CS... :whistling: Oh and another thing, for noobs like me, who find it hard to fit castle parts together and *cough* Telvanni mushroom floors and walls, already made interiors and exteriors would make life a lot more easier. Kudo's to Bethsheda for making houses one piece just wish they had done the castles and oblivion citadels the same... I am not very good with textures, though a more realiable normal map process would be nice. Though people have done some amazing stuff with current processes. I would consider myself more apt to making models than textures. Though I am still learning. New Interiors will be required i think for these meshes. This is intended to be a...scary place. Yet still a player home, so scary, but functional. Its geared towards evil characters. Link to comment Share on other sites More sharing options...
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