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How to use Eyes of Beauty assets without it becoming a requirement.


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So, I am making a character overhaul mod, and every time I add eyes from Eyes of Beauty it becomes a requirement.


I have even put the textures needed into my mods texture folder and even still... it's a requirement.



I fully intend to credit the original mod author... so no worries there



I also have manually installed the Eyes of Beauty from LE and am using those textures in my texture folder.


But I have the Mod Manager Eyes of Beauty SE loaded as master in CK. I already tried putting the SE textures in the texture folder so I thought maybe the LE ones would work.



The steps I took:



1. added the eyes to my character in showracemenu


2. exported head and did "SPF (anonymousNPC)" in console


3. Opened creation kit and imported anonymousNPC.npc file to the actor I was working on


4. changed the hair and eyes of the actor to Ks hairdos and Eyes of Beauty (both of which I flagged as ESM's and loaded as masters)


5. CTRL F4 the actors face gen data and did some gimp stuff to replace them with racemenu export


6. added the textures of the hair and eyes (and other stuff) in a folder in my mods texture folder



The hair is not a requirement and yet the eyes are... any help is appreciated!



-Bamn



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If the eye you picked was one of the added eyes, then Eyes of Beauty will be a required master as that is where the eye record is located.

How can I get the eyes on my character without picking the added eye? Do I have to place the texture myself as an eye in CK? Because I don't want my mod to have eyes in showracemenu.

Or am I forced to pick a vanilla eye and just place the Eyes of Beauty texture in my mods texture folder?

 

I guess it doesn't make sense to me because KS hairdos adds hair and retextures them, but it's not a requirement.

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It surprises me that KS Hairdos is not a requirement. As a test I added a KS Hairdo to an existing NPC via SSEEdit, before I could do so I had to add KS Hairdos as a master to my test plugin.

 

In any event, you can create your own headpart records (for both hair and eyes) that use the necessary meshes, textures and tri files. Just do not flag them as playble. The NPCs you are working with can use them but the player will not have access to them. Just make sure you have appropriate permissions to share said assets independently of their original mods.

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