blackedd Posted January 9, 2014 Share Posted January 9, 2014 I`ve got a few ideas on how to overhaul the smithing system (yes another smithing overhaul) but I lack the necessary skills to do so, especially if I want to keep it as compatible as possible with other mods. So I thought i`d put my idea here in the hopes that some incredibly kind modder would be willing to do so. Perks split between armour and weapon No material perks. Instead perks go novice- apprentice-adept-expert-master weapon/armour smith. Roughly two materials associated with each perk (leather, iron, steel,), (elven dwarven),(orcish, advanced), (glass, ebony), (deadric, Dragon). Each perk allows you to improve the weapon/armor by 50% Can only learn how to smith items of specific materials from books or by being taught by another smith and only able to forge items if you have the appropriate perk. Once taught how to work with a material you can improve all items of that material by 50% that stacks with perks. Link to comment Share on other sites More sharing options...
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