Jump to content

Starfield Dumb Down?


langnao

Recommended Posts

The armor they dumb down alot ... For FO4, we have the base armor then we can layered armor on top for different parts of the body like arms, legs, etc. Now its just the base clothing and then the suit + helmet ...

 

Seriously limit clothing/armor modification. Hope they don't do that for Elder Scroll 6 ...

 

I also notice there is no "wetness" in the texture? Swim in undies or any clothing, it does not show wetness when coming out of the water ...

Link to comment
Share on other sites

I think it was more of a design choice as far as armor goes. Since majority of the time you are in your space suite. If its anything like other Bethesda titles, the slots for armor pieces *should* still be there. So modders can probably still take advantage of that.

 

As far as the wetness thing, It's possible it was taken out for performance reasons.

Link to comment
Share on other sites

Game is just bad. Skyrim had wetness 12 years ago, but now it's a major performance issue? I guess no diving and concrete water is a performance issue too, did you notice there's also no footprints in the game too? Last time I checked our hardware are not regressing like beth's game design, the game is just bad, it has nothing to do with "performance".

Edited by xinqingyisheng
Link to comment
Share on other sites

Starfield goes overboard in 'hidden' mechanisms that not even the initial UI screens imply exist. I think it is an attempt to 'evolve' the point of skill tree point investment, and is an interesting experiment, but one many players will have issues with.

 

Take the missing map. No, no skill currently 'restores' a map function- but think about it. You could make an argument for a map function to be hidden behind an unlocked skill. Yet should game devs go down the route of the visual aspects of the UI being linked to active skills. It certainly would enhance long term role-playing concepts, but would P off the 'casuals' who only want to blast thru the game once.

 

OTOH I don't care for the initial clumsy inventory costume functions at all. When Beth 'invents' something new, their implementation tends to be pretty awful.

Link to comment
Share on other sites

Starfield goes overboard in 'hidden' mechanisms that not even the initial UI screens imply exist. I think it is an attempt to 'evolve' the point of skill tree point investment, and is an interesting experiment, but one many players will have issues with.

 

Take the missing map. No, no skill currently 'restores' a map function- but think about it. You could make an argument for a map function to be hidden behind an unlocked skill. Yet should game devs go down the route of the visual aspects of the UI being linked to active skills. It certainly would enhance long term role-playing concepts, but would P off the 'casuals' who only want to blast thru the game once.

 

OTOH I don't care for the initial clumsy inventory costume functions at all. When Beth 'invents' something new, their implementation tends to be pretty awful.

Missing the map is not an issue if just doing the quest is your objective but their game suppose to encourage exploration and its pretty difficult to navigate especially you are new to the area. Maybe after a few thousand hrs in, it will no longer be an issue (most pple won't stick around that long).

 

I believe they wanna add more map symbols at least on the surface map but they don't have time. Remember Starfield had already been delayed ...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...