ZippyDSMlee Posted January 10, 2014 Share Posted January 10, 2014 Custom meshes wont pick up, I follow the blender nif tool directions for import and export what am I doing wrong? Link to comment Share on other sites More sharing options...
MBile Posted January 10, 2014 Share Posted January 10, 2014 file path to the armor in the esp/esm correct? a common error is a spelling mistake Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted January 10, 2014 Author Share Posted January 10, 2014 (edited) file path to the armor in the esp/esm correct? a common error is a spelling mistakeThey are weapon meshes. I go buy them(I put them in the vendor lists), test them and then test dropping and picking up which dose not work. Now the one that dose not have a reworked mesh works fine. I recall having to edit the nif in nifscope to get it to pickup correctly but gaaa its been awhile since I worked on FO3 stuff......doh I am such a ditz!========================Edit Alright forgot to swap the new bits into the original weapon nif file to make a weapon with the right nitristrip data for pick up...... >< LOL Edited January 10, 2014 by ZippyDSMlee Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted January 14, 2014 Author Share Posted January 14, 2014 Figured it out when useing blender it changes the main 0 ninode to a generic ninode,it needs to be converted to BSfadenode that and duplicate names is what has been causing me grief! Link to comment Share on other sites More sharing options...
Recommended Posts