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Heightmap not matching planet look?


PrometheusTS

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I tried to land on several planets, Earth , Mars etc but once labded the terrain doesn't represent the actual landscape it should, for getting an idea try to land in vallis marineris on Mars.

You seem only to get a usual nouse generated hilly heightmap .

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The map as it is, is completly useless. As you said it doesn't match the terrain, also it looks just a point cloud and not real geometry with textures.

 

It's not useful for navigating, just for selecting quick travel points. This is an epic failure.

 

I hope someone makes a mod to have a real map (like the skyrim vanilla map for example)

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  • 2 months later...

The map as it is, is completly useless. As you said it doesn't match the terrain, also it looks just a point cloud and not real geometry with textures.

That is not at all what the OP meant or was referring to.

 

 

 

I tried to land on several planets, Earth , Mars etc but once labded the terrain doesn't represent the actual landscape it should, for getting an idea try to land in vallis marineris on Mars.

You seem only to get a usual nouse generated hilly heightmap .

Yeah, the in-game landscape of Earth does not match the extremely accurate laser scans of the Earths surface that exist today at all.

 

Land at London, expect to see the dried up Thames River - nope. Just a virtually flat plane with some rocks and sand dunes.

Land at the St. Louis Arch, expect to see the dried up Mississippi River - nope. Just a virtually flat plane with some rocks and sand dunes.

 

etc. So much for "working with NASA" - on what, exactly? No attempt was made for accuracy and it's obviously pure procgen which is kind of dumb/lazy as New Atlantis and several other worlds have hand generated planet surfaces at specific landing sites.

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