marender Posted September 5, 2023 Share Posted September 5, 2023 In EU, A soldier can don DLC cosmetic appearance, using spinner selection 0, but the tint does not remain that way. It changes to some other colors after cycling through squadmates. I know this problem has been corrected in EW, but has there been a solution to correct this in EU? In EW, the spinner setting 0 now reads Standard. And the spinner works properly. In EU, the tint spinner is a bit wonky around 0. You can click through 31>32>0>1>2 just fine, but going the other way skips 0... 2>1>32>31. This may be related to the bug. Link to comment Share on other sites More sharing options...
marender Posted September 29, 2023 Author Share Posted September 29, 2023 Actually, Drak's comment from this post 9 years ago was just what I needed. https://forums.nexusmods.com/index.php?/topic/2063589-changing-armor-tint-starter-guide/?p=18028244 The tint referred to as Standard in EW that does not hold in EU is the default color for the "Kevlar" armor, which can be found in Soldier_MaleKevlar_SF.upk -> CHH_Lv1MedMale_MOD -> Materials -> MInst_Lv1MedMale1 as CMOD:LinearColor (R, G, B, A) = (0x3E828455, 0x3E1AAEF6, 0x3D367CD1, 0x3F800000) = (0.254916, 0.151058, 0.0445526, 1) and CMODB: LinearColor (R, G, B, A) = (0x3CB45499, 0x3CA32ABC, 0x3B86E0FF, 0x3F800000) = (0.022013, 0.0199178, 0.00411618, 1) I hex-edited Startup.upk to change the ArmorTint at spinner position 1 (iArmorTint = 0) to become the default kevlar color. So now my Armor Tint Spinner 1 in EU is what Standard is in EW. Link to comment Share on other sites More sharing options...
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