Grindafane Posted September 8, 2023 Posted September 8, 2023 Hi! I am very new to modding but I made a sword and shaded it in blender and now i want to put that sword into Skyrim, how do I go about this? I have gotten the model of the sword into nifskope and i am pretty sure i can figure that out the rest of the way I've found enough guides on that, but i have absolutely no clue how to make the dds textures. Is there a way to export the shading that i've already done in blender to a dds format? Im guessing not but that would be awesome! If not, How do i make the texture? and what platform should i use?
scorrp10 Posted September 8, 2023 Posted September 8, 2023 Are you familiar with texture baking in Blender?My workflow is I bake the textures into image textures - Diffuse, Normal, Roughness, Metallic, and save those images as .png.Then I use Adobe Photoshop. If there are transparencies, I add them as alpha channel on the diffuse. Specular (Roughness) goes in as alpha on the Normal. Metallic becomes the environment map. I use Nvidia texture tool plugin in Photoshop it to export to .dds
Adventurer1111 Posted September 21, 2023 Posted September 21, 2023 You can use Gimp (free graphics software) with a .dds add-on to adjust the texture. At a high level you can Export the texture file as a .png from Blender then the .png can be opened in GIMP then export to .dds. You will want to scale image down I usually use 1024x1024 (has to be even numbered) and this is a low scale so it takes less memory. I export with BC3/BX5 which includes transparency and generate mipmaps for texture and normal files. Good luck with your mod!
Recommended Posts