Grindafane Posted September 8, 2023 Share Posted September 8, 2023 Hi! I am very new to modding but I made a sword and shaded it in blender and now i want to put that sword into Skyrim, how do I go about this? I have gotten the model of the sword into nifskope and i am pretty sure i can figure that out the rest of the way I've found enough guides on that, but i have absolutely no clue how to make the dds textures. Is there a way to export the shading that i've already done in blender to a dds format? Im guessing not but that would be awesome! If not, How do i make the texture? and what platform should i use? Link to comment Share on other sites More sharing options...
scorrp10 Posted September 8, 2023 Share Posted September 8, 2023 Are you familiar with texture baking in Blender?My workflow is I bake the textures into image textures - Diffuse, Normal, Roughness, Metallic, and save those images as .png.Then I use Adobe Photoshop. If there are transparencies, I add them as alpha channel on the diffuse. Specular (Roughness) goes in as alpha on the Normal. Metallic becomes the environment map. I use Nvidia texture tool plugin in Photoshop it to export to .dds Link to comment Share on other sites More sharing options...
Adventurer1111 Posted September 21, 2023 Share Posted September 21, 2023 You can use Gimp (free graphics software) with a .dds add-on to adjust the texture. At a high level you can Export the texture file as a .png from Blender then the .png can be opened in GIMP then export to .dds. You will want to scale image down I usually use 1024x1024 (has to be even numbered) and this is a low scale so it takes less memory. I export with BC3/BX5 which includes transparency and generate mipmaps for texture and normal files. Good luck with your mod! Link to comment Share on other sites More sharing options...
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