SinisterPhish Posted July 10, 2009 Author Share Posted July 10, 2009 Well here's another possibility, how about auto-looting upon target's death? As soon as the NPC falls - it opens a loot window. Not nearly as good as looting one container with all bodies loot on it, but at least you could keep track of what has been looted... ? :confused: Link to comment Share on other sites More sharing options...
gsmanners Posted July 10, 2009 Share Posted July 10, 2009 Yeah, I had thought about that. Combat targets are easy to track, and you'd obviously put that dialogue on a nice long timer so you could accumulate a lot of loot between getting nagged about it. Works great for in those areas where it's like a vanilla FPS, but if you happen across some Mercs fighting it out with Super Mutants, then you'll still need to do some manual looting (because some of them will be dead before you get there). Even better, if you have FOSE you can use GetCrosshairRef to track whatever you're pointing at, so it doesn't even necessarily need to be a combat target. I just need to do some testing on that (someday :P). Link to comment Share on other sites More sharing options...
SinisterPhish Posted January 19, 2010 Author Share Posted January 19, 2010 Hey Manners, or... anyone else - I realize it's been a while - just wondering if anyone has found a solution? Thanks! Link to comment Share on other sites More sharing options...
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