BlackRampage Posted June 13, 2011 Share Posted June 13, 2011 (edited) Yup that did it: James Invisible Wall Bug Remover was causing the problem. went through the mansion without it, thx guys :thumbsup: As for the addon though I got through the mansion and plugged it back in. I'm sorry ccmechanic's mod made the game more stable all around but everyone should keep an eye out just in case there are other conflicts. PS: only used the wall bug remover and got the same glitch. not using the Navmesh GeneratorYes, the walls bug remover is the one that causes this. Also, since you apparently use both files, please use only one of them! The navmesh .esp is only to be used if you have FOOK. As for the error itself, the author (ccmechanic) is aware of this. Edit: Never mind. Edited June 13, 2011 by BlackRampage Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 20, 2011 Share Posted June 20, 2011 Status update here: v3 nearing completion, standing by to remove said bugs that have been reported, so far after several tests done by others and my self, No changes are needed to this point. The Calvert Mansion issue for the Damon quest line is weapon sensitive, With only my mod being in game play, and using only My weapons and custom armor, there is No Boiler available to the player to finish the quest, Others may also experiences this issue with my mod installed and when they remove it, the reason the boiler appears is because your changing the saved game codes, shifting the quest strings. In My test, I did the opposite, No boiler and NO MOD used. I installed My mod, same thing. Ok reload the original saved game and went in with leather armor and a double barrel shot gun, cleaned house, and guess what's sitting there with my mod in full swing? The Boiler Big as you please. Inventory quest sensitive, that's whats going on. Not always what it appears to be, not always mod related. Shifting the games coding sequencing will always change things. How and what is anyone guess, it all depends on the users actions and the data used, and how it's used. My best ccmechanic2This post was edited by ccmechanic2 at 15:08, 20 June 2011 Link to comment Share on other sites More sharing options...
zombieman00 Posted August 15, 2018 Share Posted August 15, 2018 Same here. Using the latest version of the patch, FOMM and FOSE. This is the list of my mods: [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CALIBR.esm [X] xCALIBR.esm [X] EVE.esm [X] Mothership Crew.esm [X] EVE.esp [X] NavMesh Generation Filter.esp [X] James Invisible wall bugs remove V2.esp [X] FastTravelIndoors.esp [X] xCALIBRmunitions.esp [X] xCALIBRmunitions_FOSEnhancements.esp [X] CALIBRxMerchant.esp [X] GaussCompleteBeta.esp [X] EVE Operation Anchorage.esp [X] BA_RepairVanilla.esp [X] BA_RepairAnchorage.esp [X] BA_RepairThePitt.esp [X] BA_RepairBrokenSteel.esp [X] BA_RepairPointLookout.esp [X] BA_RepairZeta.esp [X] MaxLevel100.esp [X] RangerT HQ.esp [X] WinterizedT51bDX.esp [X] BoSDX.esp [X] Outcast DX.esp [X] Tribal_DX.esp [X] Hades Hellfire.esp [X] Crusaders Armor.esp [X] Field Medic Power Armor Extended.esp [X] cryolator.esp [X] dD - Enhanced Blood Main.esp [X] CASM.esp [X] Always invest with merchants.esp [X] UndergroundHideout.esp [X] xCALIBRammo_override.espYou really should put the "NavMesh Generation Filter.esp" and "James Invisible wall bugs remove V2.esp" all the way at the bottom of your load order by the way... Edit: You could give reinstalling Point Lookout a try. Maybe the game just misses certain assets. BIG THANK YOU GENTS! I know this is an old old old thread but there is no one else talking about this on the internet LOL. Anyway this bug happened to me (Point Lookout missing Red Pressure Vessel and no explosion). Deactivating James Invisible Wall was an instant fix. Which is funny because I needed James Invisible Wall to remove an invisible barrier stopping me from getting to GNR. Damned if you do, damned if you don't. Link to comment Share on other sites More sharing options...
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