Velguador Posted June 25, 2009 Share Posted June 25, 2009 I'm bad at starting these topics off, so I'll come straight to the point: I want to know if it's possible to make this kind of stuff, and how hard/easy it will probably be, before I work myself a headache trying to create stuff I can't. Now, just a simple 'possible/impossible' will do, but more advice is always welcome, of course. What I want to create:Armour that prevents damage from rockets, if possible ONLY my own..Rockets that cannot damage me, only enemies (if the above fails/can't work).A weapon with an alternate fire, so that it does an 'Attack2' of some kind, instead of block/zoom in.Hitdetection on the back, so something special happens only when I hit someone/something in the back.A weapon that pushes me in the direction opposite of where I'm looking, preferably only while airborne. A melee weapon that hits faster than the slow default.A weapon that detects whether my enemy is in a certain state, like poisoned, crippled or on fire.A melee weapon that detects if I got a kill with it, and grants a stat boost for a certain period after that kill. The list is a little longer than I anticipated... But anyway, which of these ideas are (im)possible, and how hard will they probably be to create?Of course, Kudos are given to whoever helps me out. Link to comment Share on other sites More sharing options...
1337Yiff Posted June 25, 2009 Share Posted June 25, 2009 You must really hate rockets. Link to comment Share on other sites More sharing options...
Callighan Posted June 25, 2009 Share Posted June 25, 2009 I think FOSE could make those possible. There are some functions which could do some of those. Coupled with some ingenuity, I'm sure secondary fire is possible. Link to comment Share on other sites More sharing options...
Velguador Posted June 26, 2009 Author Share Posted June 26, 2009 You must really hate rockets.I'm more interested in diminishing damage from my own rockets, not my enemies. Why?For more effective rocketjumping of course! I think FOSE could make those possible.There are some functions which could do some of those. Coupled with some ingenuity, I'm sure secondary fire is possible.Ah, I'll look into that. Especially knowing that Secondary Fire can be made is a good thing. Now I can (hopefully) find a way to create Sticky Bombs and the linke without a seperate detonator. Link to comment Share on other sites More sharing options...
TGBlank Posted June 26, 2009 Share Posted June 26, 2009 No-damage rocket launchers:Take the gun and the explosion that the missile creates, zero the damage parameter. No-Damage player rocket launcher:Clone the gun and the projectile and explosion the missile creates, zero their damage, make a quest script that replaces any rocket launchers in the player's inventory with the cloned no-damage launchers. No-damage rocket launcher against player only:Take the gun, zero the damage, take the explosion, zero the damage, add an effect, make the effect do the damage unless the target is the player. No-damage player rocket launcher against player only:clone the gun, projectile and explosion, zero the damage, add an effect to the explosion, make the effect do the damage unless the target is the player, then, add a script that replaces the old launcher with the new one from the player's inventory. Alternate fireeasy, requires fose. Know that there are several ways of doing it. Hit detection on the back:create an effect, make the effect add a script, add a conditional of the relative angle against the player (through script), and if true, do nasty stuff. Add the effect to the desired weapon.Severe tweaking is needed if the assailant is not the player. pushing:pushactoraway pushing without ragdolling the player:you're owned there. faster melee weapon:edit the animation multiplier. state detection:make the weapon give an effect, add conditions to it that depend on the state. kill detection:not too easy, if there's an entry point for kills, use that, if not, watch the player's xp. Link to comment Share on other sites More sharing options...
Velguador Posted June 26, 2009 Author Share Posted June 26, 2009 Thank you TGBlank. I'm really glad to see that most of this is possible, tough the attack from the back seems to need tweaks, meaning I'll probably try create it way later. Also, thank you for the descriptive methods of the Rocket launcher you gave, and for ensuring that most of the stuff I want is possible. Especially knowing Alternate Fire and faster weapons are possible is nice. Link to comment Share on other sites More sharing options...
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