niston Posted September 13, 2023 Share Posted September 13, 2023 Cargo link pads are limited to 2 per Outpost, and a pad can only serve a single remote destination.The almost same applies to inter-system cargo links, where there is a limit of 3 pads per outpost.Which means it's impossible to build hub-and-spoke setups with more than 2 resp. 3 spokes. Is there some vanilla way to bypass or at least extend these completely incomprehensible limits? Link to comment Share on other sites More sharing options...
HeyYou Posted September 13, 2023 Share Posted September 13, 2023 Daisy chain, Several outposts feed to a hub, have a selection of hubs, until you are down to one link to your main outpost. Link to comment Share on other sites More sharing options...
SKKmods Posted September 14, 2023 Share Posted September 14, 2023 Outpost_BuildLimit_CargoLinks [GLOB:00190D57] default 3 console [ set 00190D57 to 10 ] Link to comment Share on other sites More sharing options...
niston Posted September 14, 2023 Author Share Posted September 14, 2023 nice one, thx SKK Link to comment Share on other sites More sharing options...
HeyYou Posted September 14, 2023 Share Posted September 14, 2023 Outpost_BuildLimit_CargoLinks [GLOB:00190D57] default 3 console [ set 00190D57 to 10 ] Ooooo.... Can I put that (set 00190D57 to 10) in my master starting console commands file? Link to comment Share on other sites More sharing options...
SKKmods Posted September 14, 2023 Share Posted September 14, 2023 Setting a global variable is usually a one time thing but no problem adding to sStartingConsoleCommand txt file Link to comment Share on other sites More sharing options...
HeyYou Posted September 14, 2023 Share Posted September 14, 2023 Setting a global variable is usually a one time thing but no problem adding to sStartingConsoleCommand txt fileCool. Thank You. :D Link to comment Share on other sites More sharing options...
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