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Project "Ladies' City"


EleiMiShill

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I love all the Clothing mods, but I have 2 things troubling me:

1) too much files (almost every cloth has an esp file, so I can't load them all)

2) No NPC wears them, so I can see them only on my companions.

 

So I came up with a solution to that: Ladies' City.

 

What is Ladies' City Project (http://www.tesnexus.com/downloads/file.php?id=20531) ?

 

The project concerns creating a new world where people can place NPCs wearing custom clothing and shops selling them. But they also can add quests, places, races, companions, adventures. In fact Ladies City already contains my Race's Framework (http://www.tesnexus.com/downloads/file.php?id=20213) and Blackie's CM Partners basics (http://www.tesnexus.com/downloads/file.php?id=7819), so it's possible to add both races and partners with ease.

 

The city as it is has only female inhabitants, but that's not mandatory. In fact it's possible to add males too (wearing clothes mainly from Grolfs I suppose).

 

The project comes with a .esm (master) file and some meshes/textures (from A-Type 2 AT2 Clothing and Armors sets, I already asked for permission), but NO BODY REPLACER. In fact the main file is designed in order to work with mostly all body replacers, so the final user is not forced to change his preferred one in order to use this mod.

 

This way all the clothing, regardless the Body Replacer, can be used to expand this mod. The only thing is that it's mandatory to specify the body replacer required in the description of the .esp file, in order to let the final user pick only the compatible ones.

 

The Lore

 

The world itself is designed as "Lore Free". It's another dimension, created by Dibella in for gathering all the most beutiful people, clotings and more from all dimensions. So you can place skimpy armors, sailor suits and power armors all together if you like it! One of the aims of this mod is to give complete freedom to the modders.

 

Support

I can create places and merchants for various autors if they don't want to do it themselves (or if they can't do it for a reason or another).

 

HELP WANTED

 

This project is at a very early stage. So I need all the possible supprot. If you like the project and want to help there're a couple of things that are required:

 

1) voice acting for the dialogues

2) landscaping (most of the world is kust a blank poo right now)

3) World map

4) NPC design (faces, activities, eventually quests)

 

Just PM me if you are interested.

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First a few questions

1. why do you have to merge cm partners into your mod, will it not work with the oblivion.esm

2. why not just use the many clothing mods already out there many are open for modders

3. what else is planned besides a bunch of pretty girls walking around will there really be any reason to have

companions?

The mod I am working on Extreme companion control could make very good use of a mod like this it

features wardrobe management, token based job engine, personality enhancements.

a properly setup house would allow a companion to move in and assume the tasks assigned to that house

with full wardrobe support meaning they won't be going to bed in there underwear. I don't know how many

companions could be add before they would slow the game to much they work best when spread out in different

cities

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First a few questions

 

I'll gladly answer them :-)

 

1. why do you have to merge cm partners into your mod, will it not work with the oblivion.esm

 

Well, I'm planning to add a Fairy companion. And it's also a suggestion. Companions already equipped with exotic clothings/armors.

 

2. why not just use the many clothing mods already out there many are open for modders

 

There're 2 reasons:

a) they are single mods or collections of mods. You can find them, buy them, but you cannot see them equipped by other people than you (or your companions); I remember obly some Piplo sets for Exnem (or derived) worn by powerful NPCs that you had to defeat in order to wear them; well, I have far too many clothings to wear them all; so having NPC wearing them for me it seems fair :-)

b) sometimes people laments that some clothings/armors are not lore friendly; my world has no lore, so everything inside is lore friendly :-)

I hope this will be a good answer to your questions

 

3. what else is planned besides a bunch of pretty girls walking around will there really be any reason to have companions?

 

Well, I asked Desuchan to add her races (Persocom and Kawa-Khajiits); and I hope other interesting races could be placed (I've an isle entitled to Sirens for instance). And I always hope that people who create races make also companions of that race too. But as I said, I plan to add a fairy companion, so that alone justifies the presence of the companion mod.

 

You ask if there's something else planned beside girls. Well, boys too :-) And I hope people will add quests (and perhaps I'll add some quests too). There're a couple of interesting locations. And more to come.

 

The mod I am working on Extreme companion control could make very good use of a mod like this it

features wardrobe management, token based job engine, personality enhancements.

a properly setup house would allow a companion to move in and assume the tasks assigned to that house with full wardrobe support meaning they won't be going to bed in there underwear. I don't know how many companions could be add before they would slow the game to much they work best when spread out in different cities

 

It seems a pretty impressive mod. But before you continue, let me say this: my mod will not contain clothings. My mod is merely a canvas where people who create clothings can add their work (in separated .esp files). It is so for various reasons.

 

1) I don't want to force people to use a specific body replacer with my mod (I've choosen AT2 armors for that reason)

2) I don't want to force a "lore" or a "vision" onto people

3) I don't want to discriminate on various clothing/armors artists

4) I want to give to each clothing/armors artist the possibility of creating a satisfying setting for his/her work

5) I want that people that has other ideas (in example, non "lore friendly" quests) can feel free to use this mod too as base for their work

 

Said that, if you need this work, expand it at your will.

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The main problem with this kind of thing is that most of the clothing mods out there specifically say that they are not approved for re-distribution, or being included in some large compilation. There are very few clothing "resources" out there that aren't already overly used. So, essentially you would need people to still hunt down and download all those individual clothing mods, along with their .esp, or hope that even a small portion of authors give you permission.

 

The second problem is that clothing mods from different body mods don't work with eachother simply because the various body mods all use different textures and texturing methods. So, the clothing for the body mod that people have installed will be the only one which does not have skin portions that look deformed. You also have issues if you decide to try combining pieces from one body type with another.

 

Then there are all those additional problems related to having anything in a .esm when you might need to make changes to parts of tamriel to get there.

 

 

If all you are after is having some way of looking at clothing mods without having to buy them and equip them on an NPC, you might want to take a look at QQuix's Divine Elegance basement expansion since it solves the issue a bit better.

 

If you are just wanting to make a city with NPCs, you should probably just do that. The concept of making something a .esm for people to add their own content to is not a new one, it just requires alot of work, and needs to have other content that people might want in the first place. You might even want to look at the Colored Rooms project. While not focused specifically on adding space for clothing mods and the like, is being designed with the intent of having people use it as a base for other mods.

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here's an idea. All the guards (whom I assume are women :P) can be wearing a textured version of this. there are a couple floating around the nexus, but a personally done one would be all the cooler, and if we filled the legs in there with something (like maybe chainmail or pants) it wouldn't require any body mods either

 

That said, I'm a young male looking forward to voice acting, and while I can't actually aid with scriptwriting for the quest, plotting a questline is something I can do fairly well. I'm willing to help, but you can't expect me to do much besides those, as I don't even have a working oblivion right now in order to test things.

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The main problem with this kind of thing is that most of the clothing mods out there specifically say that they are not approved for re-distribution, or being included in some large compilation. There are very few clothing "resources" out there that aren't already overly used. So, essentially you would need people to still hunt down and download all those individual clothing mods, along with their .esp, or hope that even a small portion of authors give you permission.

 

The second problem is that clothing mods from different body mods don't work with eachother simply because the various body mods all use different textures and texturing methods. So, the clothing for the body mod that people have installed will be the only one which does not have skin portions that look deformed. You also have issues if you decide to try combining pieces from one body type with another.

 

Then there are all those additional problems related to having anything in a .esm when you might need to make changes to parts of tamriel to get there.

 

 

If all you are after is having some way of looking at clothing mods without having to buy them and equip them on an NPC, you might want to take a look at QQuix's Divine Elegance basement expansion since it solves the issue a bit better.

 

If you are just wanting to make a city with NPCs, you should probably just do that. The concept of making something a .esm for people to add their own content to is not a new one, it just requires alot of work, and needs to have other content that people might want in the first place. You might even want to look at the Colored Rooms project. While not focused specifically on adding space for clothing mods and the like, is being designed with the intent of having people use it as a base for other mods.

 

I know my English is poor, I thought that the project was well explained. And still say you have difficulties to understand the project:

 

1) I don't need the author permissions 'cause I create the base file, the authors or other people will create the .esp files filled with clothes (and related NPCs, quests, whatsoever)

2) I'm not hunting clothes (read 1)

3) I've not the problem of different body replacers 'cause I don't add clothing (except for AT2 armors and clothings); the mods with clothing will advise on compatibility (EC/HGEC, BAB, TTF...)

4) I use "QQuix's Divine Elegance" and it doesn't do the same thing; I want to see the clothings/armor sets alive, therefore, added to a context, not simply worn on command (and, alas, with lot of bugs)

5) I've not everything in my .esm, 'cause the clothings will be in separated .esp files (one for body replacer or better one for author)

6) I already placed a dimensional door in Imperial City Garden District, under the statue of Dibella and it caused no troubles at all, but I have still to test it with the various improvements for Imperial City (which may conflict)

 

Now that I explained it to you again, if you want contribute to this discussion, feel free to do it.

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here's an idea. All the guards (whom I assume are women :P) can be wearing a textured version of this. there are a couple floating around the nexus, but a personally done one would be all the cooler, and if we filled the legs in there with something (like maybe chainmail or pants) it wouldn't require any body mods either

 

That said, I'm a young male looking forward to voice acting, and while I can't actually aid with scriptwriting for the quest, plotting a questline is something I can do fairly well. I'm willing to help, but you can't expect me to do much besides those, as I don't even have a working oblivion right now in order to test things.

 

Well, there're many things you can help with. First of all, if you can voice act a female (different in fact), that would help a lot.

 

Usually there're no males around, but we can't say for sure. If Aliensolf will release an esp based on my mod, there will be a bunch of males to voice act :-)

 

Moreover, I need people to correct my English (which is poor indeed).

 

In the first stage you can do things in Notepad:

1) correcting existing dialogues (you'll need both Oblivion and TESConstruction set for this)

2) creating dialogues for characters

3) creating characters (intended as imagining how they will act)

4) acting their voices (you need TESConstruction for that)

 

The rest is mainly graphic and decoration.

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I can write scripts (dialogue) for characters easy enough, and I think I may be able to play around with my voice in a program called audacity to make it more feminine. I'll get back to you on that.

 

All right. Dialogues are mainly:

 

Greetings

Random Rumors

Goodbye

 

The system is pretty messy, so everything is shared and I have to put conditions to assign dialogues to the right person

 

The people in the mod right now are:

Princess Lily

Valeria, personal guard of the princess

Yolanda the Weaponsmith (merchant of the castle)

Some guards (Eve, Fumiko, Historya, Iria, Valeria)

Ismelda the InnKeeper

 

Sister Yukariko, keeper of the temple of Dibella

 

Tytania, princess of faeries

2 Faery guards (Lucylla and Prissy)

 

Create 2 or 3 different greetings for each group, and possibily also rumors.

 

If you want to add quests to them, PM me.

 

And PLZ, read the Readme file that comes with the mod. It contains a list of available locations.

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