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How to Save Textures for Starfield


PrometheusTS

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I had struggled a bit to find the information for understanding how to make this : https://forums.nexusmods.com/index.php?/topic/13235094-discussing-planetary-improvements/

 

To do I unpaked the files I wanted to edit with BSA unpacker, its self explanatoruy just launch it .

then i created the same folder structure of the texture i wanted to edit in my games folder in Starfield folder

 

...:\Documents\My Games\Starfield

 

, then I opened the dds color map texture with intel tool for dds ,

 

https://www.intel.com/content/www/us/en/developer/articles/tool/intel-texture-works-plugin.html

 

Opened in Photoshop and did what I wanted to do then I resaved.

 

As For color maps set

 

Type : Color

Compression : BC7 8bpp Fine (sRGB, DX11+)

Mip Maps : Autogenerate

 

For normal maps set

 

Type : Normal Map

Compression : BC5 8bpp Fine (Linear 2 Channel tangent map)

Mip Maps : Autogenerate

 

Type : Rough Map

Compression : BC4

 

I am not sure how to save yet the rough maps

I have no info on settings for alpha channels and texture transparencies

If someone has more updated news please share and lets have a tutorial for all to enjoy modding.

 

Thankyou.

Edited by PrometheusTS
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