PrometheusTS Posted September 14, 2023 Share Posted September 14, 2023 (edited) I had struggled a bit to find the information for understanding how to make this : https://forums.nexusmods.com/index.php?/topic/13235094-discussing-planetary-improvements/ To do I unpaked the files I wanted to edit with BSA unpacker, its self explanatoruy just launch it .then i created the same folder structure of the texture i wanted to edit in my games folder in Starfield folder ...:\Documents\My Games\Starfield , then I opened the dds color map texture with intel tool for dds , https://www.intel.com/content/www/us/en/developer/articles/tool/intel-texture-works-plugin.html Opened in Photoshop and did what I wanted to do then I resaved. As For color maps set Type : ColorCompression : BC7 8bpp Fine (sRGB, DX11+)Mip Maps : Autogenerate For normal maps set Type : Normal MapCompression : BC5 8bpp Fine (Linear 2 Channel tangent map)Mip Maps : Autogenerate Type : Rough MapCompression : BC4 I am not sure how to save yet the rough mapsI have no info on settings for alpha channels and texture transparenciesIf someone has more updated news please share and lets have a tutorial for all to enjoy modding. Thankyou. Edited September 15, 2023 by PrometheusTS Link to comment Share on other sites More sharing options...
RomeoBravo90 Posted September 14, 2023 Share Posted September 14, 2023 it's BC4U for rough maps, saw a dude's comparison pics earlier Link to comment Share on other sites More sharing options...
PrometheusTS Posted September 15, 2023 Author Share Posted September 15, 2023 it's BC4U for rough maps, saw a dude's comparison pics earlierCan you post me a link ? in meanwhile I add your sugestion thankyou. Link to comment Share on other sites More sharing options...
Recommended Posts