XPhantomJGX Posted September 14, 2023 Share Posted September 14, 2023 Sorry for the clickbait title, but I'd really appreciate some help. Getting to the point, I took a break from Oblivion a while back, returned, and found several vital mods missing. I don't know why they disappeared, but being as they were necessary to even boot up the game, I redownloaded them. After this, Oblivion booted up as normal, and I loaded a save - just for it to crash partway through. After triple checking my mods in Wrye Bash and downloading/using LOOT to fix errors, the bar moved a little further, but still crashed. I then downloaded messagelogger: a plugin that mainly logs errors and warnings after a crash, just to get a bunch of words I didn't understand: ; Clothing '%s' needs to have biped slots selected in the editor.sIgnore1=004B5C84; Animation group note problem. See %s file.sIgnore2=0051BDF7; PlayGroup Error: No 3d or controllers found for '%s' (%08X).; PlayGroup Error: No NiControllerManager found for '%s' (%08X).sIgnore3=00510A66; PlayGroup Error: Sequence '%s' not found for '%s' (%08X).sIgnore4=00510A38; Statistical and Differential FaceGen morphs found for modifier "%s". Only statistical will be used.sIgnore5=0055BF54; Actor being moved is Disabled he has no processsIgnore6=0051284B; AnimGroup '%s' for '(%08X) -> %s (%08X)' was exported with 'Animate in Place' from MAX.sIgnore7=004722F3; Potentially duplicate Land (%08X) encountered in file %s.sIgnore8=004C70EB; Potentially duplicate PathGrid (%08x) encountered in file %s.sIgnore9=004E752A; Could not find parent node extra data for '%s'.sIgnore10=00479264; Morph Error: Controller count not the same. '%s' has %i controllers and '%s' has %i on '(%08X) -> %s (%08X)'.sIgnore11=0047493F; MP3 file '%s' is not compatible with current decoder.sIgnore12=006AA11C; Enable is being called on reference %08X in script %08X %s even though it has an enable state parent. This is not valid behavior and will be ignored.sIgnore13=0050A1B8; WARNING: Creating tangent space for non-land object named '%s'sIgnore14=007B78EC; Creating tangent space for a nameless object, parent='%s'.sIgnore15=007B790B; .\bhkConstraint.cpp:688: Warning : A Constraint is being added to the world before its target bodies have been added. Did an bad actor skeleton just switch from keyframed?sIgnore16=008A0B87sIgnore17= And the empty sIgnore's continue until 30. Like I mentioned, I have no idea what this means, nor if this is even the right way to figure out the problem. For further info, I have a couple recent saves in Oblivion that run fine, yet crash when I leave the realm, leading me to believe that there's an issue with loading the overworld, possibly to do with my Bigger Cities mod. If it helps, I can also post my modlist and install order. Thanks in advance for the assistance! Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 15, 2023 Share Posted September 15, 2023 You will probably get mroe help if you post your load order. Do you use Wrye mash or ObMM to check if you still have missing mods? Link to comment Share on other sites More sharing options...
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