spitfire125 Posted September 15, 2023 Share Posted September 15, 2023 Modders: My guess the answer is no... but is there way to reduce some of the loading instances ? i.e. shops within cities... i think its ridiculous and surprised bethesda hasn't improved loading occurences with its creation engine Link to comment Share on other sites More sharing options...
smr1957 Posted September 15, 2023 Share Posted September 15, 2023 One way that worked for Skyrim Classic and Skyrim Special Edition, as well as for Fallout 4, was to turn off all auto save options in the game and just rely on manual saves. Since that was one of the first things I did with Starfield, I cannot tell you if there is actually a difference - but, frankly, people should be using manual saves and not relying on auto saves anyway. The reason for this (aside from load times), is due to the limit on the number of autosaves slots available; should a person need to roll back to an earlier save, they may find that the previous save has been overwritten and it is not possible to roll back far enough - which is not an issue when using manual saves. Good luck! Link to comment Share on other sites More sharing options...
zanity Posted September 16, 2023 Share Posted September 16, 2023 The first city is broken into 3(?) parts with loading screens (the metro), yet each part has little content. The 'cowboy' city, OTOH, is vastly bigger and more complex, yet lives in one loading instance. No consistency or logic here. The lighting engine can adjust (badly) in freeform as you move from say an exterior to an interior, so these interiors could, in theory, be recreated in general world space. But if their geometry is 'fake' (doesn't match a single co-ordinate system), this would be too difficult to do even if the official tools allowed it. Starfield is Amateur Hour in a million different ways. Indeed show me one aspect of the game outside of the voice acting that is not. All those dead displays with a fixed JPG image. Millions of years ago, John Carmack created an entire vector rendering system for the computer displays in Doom 3. What do we get in Starfield, running on an infinitely more powerful computer. Oh yeah- a random JPG 'glitch' applied to some of the displays- wow what tech. The load screens 'ruin' Starfield just as badly as the awful space system. Starfield could have trivially eliminated them on a given planet with any decent engine, but the engine they use is laughably bad- the only upside is its use in modding- the reason we are all here. That's life. Silver lining and all that. Given that the game needs flash memory, and I believe uses Directstorage, the first thing to do is ensure your game is running optimally. Check against Youtube videos to ensure your loads are no worse than expected. Until I changed my Windows driver for my NVMe storage, I was getting much longer load screens. Anyway my issue with the loading screens is what they (don't) show. Black screens break immersion. I'd rather have an image of the location I'm about to enter. Link to comment Share on other sites More sharing options...
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