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Wondering if anyone knows what this means.


aarondcull

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Playing Bannerlord v1.0.3 and this crash came up when I try to speak to an enemy lord to start a battle.
After the crash splash, what is usually the "Attack, Send Troops, or Leave" Options screen (with the artwork), it's just blank (Still with the artwork).
Hoping someone knows what this might be from.

Butterlib crash report:

 

https://report.butr.link/36EE96.html

 

 

- Reasons

Source: mscorlib
Exception has been thrown by the target of an invocation.
- Inner exception
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:
at TaleWorlds.CampaignSystem.GameMenus.GameMenuInitializationHandlers.DefaultEncounter.game_menu_encounter_on_init(MenuCallbackArgs args)
at TaleWorlds.CampaignSystem.GameMenus.GameMenuCallbackManager.InitializeState(String menuId, MenuContext state)
at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()
at TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu(String menuId)
at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
at TaleWorlds.CampaignSystem.GameState.MenuContext.HandleStates()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapConversationOver()
at SandBox.GauntletUI.Map.GauntletMapConversationView.TaleWorlds.CampaignSystem.Conversation.IConversationStateHandler.OnConversationUninstall()
at TaleWorlds.CampaignSystem.Conversation.ConversationManager.EndConversation()
at TaleWorlds.CampaignSystem.ViewModelCollection.Conversation.MissionConversationVM.ExecuteContinue()
at SandBox.GauntletUI.Map.GauntletMapConversationView.OnContinue()Outer exception callstack:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch3(ViewModel this, String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.ScreenSystem.ScreenManager.Update()
at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)+ Installed mods
Hide taleworlds mods
Hide unloaded mods
+ Dedicated Custom Server Helper (version: v1.0.3)
Mod manifest data:
Mod loaded: NO
Mod Id: DedicatedCustomServerHelper
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\DedicatedCustomServerHelper\\SubModule.xml
Depends on:
Native
Submodules:
TaleWorlds.MountAndBlade.DedicatedCustomServer.WebPanel.dll (Not loaded in memory)
TaleWorlds.MountAndBlade.DedicatedCustomServer.MapServer.dll (Not loaded in memory)
TaleWorlds.MountAndBlade.DedicatedCustomServer.ClientHelper.dll (Not loaded in memory)
+ Multiplayer (version: v1.0.3)
Mod manifest data:
Mod loaded: NO
Mod Id: Multiplayer
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Multiplayer\\SubModule.xml
Depends on:
Native
Submodules:
Does not contain any DLL module
+ Native (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: Native
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Native\\SubModule.xml
Depends on:
Does not depend with other module
Submodules:
TaleWorlds.MountAndBlade.View.dll
TaleWorlds.MountAndBlade.GauntletUI.dll
TaleWorlds.MountAndBlade.DedicatedServer.dll (Not loaded in memory)
TaleWorlds.MountAndBlade.DedicatedCustomServer.dll (Not loaded in memory)
TaleWorlds.MountAndBlade.DedicatedCustomServer.Official.dll (Not loaded in memory)
TaleWorlds.MountAndBlade.Platform.PC.dll
TaleWorlds.MountAndBlade.Platform.PS.dll (Not loaded in memory)
TaleWorlds.MountAndBlade.Platform.GDK.dll (Not loaded in memory)
+ New Female Armor (version: v1.1.3)
Mod manifest data:
Mod loaded: YES
Mod Id: New Female Armor
Mod Version: v1.1.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\New Female Armor\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ New Male Armor (version: v1.1.3)
Mod manifest data:
Mod loaded: YES
Mod Id: New Male Armor
Mod Version: v1.1.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\New Male Armor\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ StoryMode (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: StoryMode
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\StoryMode\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
Submodules:
StoryMode.dll
StoryMode.View.dll
StoryMode.GauntletUI.dll
+ ArenaMaps Only CE Support (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: ArenaMaps Only CE Support
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\ArenaMaps Only CE Support\\SubModule.xml
Depends on:
CalradiaExpanded
MoreArenas
ArenaPack
Submodules:
Does not contain any DLL module
+ ArenaPack (version: e1.0.2)
Mod manifest data:
Mod loaded: YES
Mod Id: ArenaPack
Mod Version: e1.0.2
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\ArenaPack\\SubModule.xml
Depends on:
Does not depend with other module
Submodules:
Does not contain any DLL module
+ Artems Animations (version: e1.5.2)
Mod manifest data:
Mod loaded: YES
Mod Id: Artems Animations
Mod Version: e1.5.2
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Artems Animations\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ ButterLib (version: v2.8.11)
Mod manifest data:
Mod loaded: YES
Mod Id: Bannerlord.ButterLib
Mod Version: v2.8.11
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.ButterLib\\SubModule.xml
Depends on:
Bannerlord.Harmony
Submodules:
Bannerlord.ButterLib.dll
Bannerlord.ButterLib.dll
+ Mod Configuration Menu v5 (version: v5.9.1)
Mod manifest data:
Mod loaded: YES
Mod Id: Bannerlord.MBOptionScreen
Mod Version: v5.9.1
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.MBOptionScreen\\SubModule.xml
Depends on:
Bannerlord.Harmony
Bannerlord.ButterLib
Bannerlord.UIExtenderEx
Submodules:
MCMv5.dll
MCMv5.dll
MCM.UI.Adapter.MCMv5.dll
MCMv5.UI.dll
+ UIExtenderEx (version: v2.8.0)
Mod manifest data:
Mod loaded: YES
Mod Id: Bannerlord.UIExtenderEx
Mod Version: v2.8.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Bannerlord.UIExtenderEx\\SubModule.xml
Depends on:
Bannerlord.Harmony
Submodules:
Bannerlord.UIExtenderEx.dll
Bannerlord.UIExtenderEx.dll
+ Better Sword Sister Plus (version: v1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: Better.SwordSister.Plus
Mod Version: v1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Better Sword Sister Plus\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Better Prisoner Recruitment (version: v1.6.0)
Mod manifest data:
Mod loaded: YES
Mod Id: BetterPrisonerRecruitment
Mod Version: v1.6.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\BetterPrisonerRecruitment\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
StoryMode
Submodules:
BetterPrisonerRecruitment.dll
MCMv5.dll
MCMv5.dll
+ Better Smithing Continued (version: v1.0.3. :cool:
Mod manifest data:
Mod loaded: YES
Mod Id: BetterSmithingContinued
Mod Version: v1.0.3.8
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\BetterSmithingContinued\\SubModule.xml
Depends on:
Bannerlord.Harmony
Bannerlord.ButterLib
Bannerlord.MBOptionScreen
Submodules:
BetterSmithingContinued.MainFrame.dll
BetterSmithingContinued.Main.dll
+ Calradia At War (version: v1.9.0)
Mod manifest data:
Mod loaded: YES
Mod Id: CalradiaAtWar
Mod Version: v1.9.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\CalradiaAtWar\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomSpawns
Submodules:
Does not contain any DLL module
+ Female Villagers Sister (version: v1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: Village.Sister
Mod Version: v1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Female Villages\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ HallowArmorReworked (version: e1.5.4)
Mod manifest data:
Mod loaded: YES
Mod Id: HallowArmorReworked
Mod Version: e1.5.4
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\HallowArmorReworked\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ MCAmazonArmor (version: v1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: MCAmazonArmor
Mod Version: v1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonArmor\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
MCAmazonBody
Submodules:
Does not contain any DLL module
+ MCAmazonBody (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: MCAmazonBody
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonBody\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ MCAmazonTroops (version: v2.2.0)
Mod manifest data:
Mod loaded: YES
Mod Id: MCAmazonTroops
Mod Version: v2.2.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MCAmazonTroops\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
MCAmazonBody
MCAmazonArmor
AdonnaysTroopChanger
Submodules:
Does not contain any DLL module
+ MoreArenas (version: e1.5.5)
Mod manifest data:
Mod loaded: YES
Mod Id: MoreArenas
Mod Version: e1.5.5
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\MoreArenas\\SubModule.xml
Depends on:
Does not depend with other module
Submodules:
Does not contain any DLL module
+ No Big Smiles (version: v1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: NoBigSmiles
Mod Version: v1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\NoBigSmiles\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Open Source Armory (version: v1.13.0)
Mod manifest data:
Mod loaded: YES
Mod Id: OpenSourceArmory
Mod Version: v1.13.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceArmory\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Open Source Saddlery (version: v1.2.0)
Mod manifest data:
Mod loaded: YES
Mod Id: OpenSourceSaddlery
Mod Version: v1.2.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceSaddlery\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Open Source Weaponry (version: v1.2.0)
Mod manifest data:
Mod loaded: YES
Mod Id: OpenSourceWeaponry
Mod Version: v1.2.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\OpenSourceWeaponry\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Royal Armoury Fix (version: v3.7.0)
Mod manifest data:
Mod loaded: YES
Mod Id: RoyalArmouryFix
Mod Version: v3.7.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\RoyalArmouryFix\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
StoryMode
Submodules:
RoyalArmouryFix.dll
MCMv5.dll
MCMv5.dll
+ Sandbox (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: Sandbox
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SandBox\\SubModule.xml
Depends on:
Native
SandBoxCore
Submodules:
SandBox.dll
SandBox.View.dll
SandBox.GauntletUI.dll
+ SandBox Core (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: SandBoxCore
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SandBoxCore\\SubModule.xml
Depends on:
Native
Submodules:
Does not contain any DLL module
+ SmithyWSTweak (version: e1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: SmithyWSTweak
Mod Version: e1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\SmithyWSTweak\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
StoryMode
CustomBattle
Submodules:
Does not contain any DLL module
+ swadian armoury (version: v1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: swadian armoury
Mod Version: v1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\swadian armoury\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Templar Armor NBR (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: Templar Armor NBR
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Templar Armor NBR\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Templar Equipment (version: v1.0.3)
Mod manifest data:
Mod loaded: YES
Mod Id: Templar Equipment
Mod Version: v1.0.3
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Templar Equipment\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Upgradable and Connected Militia Caravan and Other (version: v1.0.1)
Mod manifest data:
Mod loaded: YES
Mod Id: Upgradable.and.Connected.Militia.Caravan.and.Other
Mod Version: v1.0.1
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\Upgradable and Connected Militia Caravan and Other\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Women in Calradia (version: v4.3.0)
Mod manifest data:
Mod loaded: YES
Mod Id: WomeninCalradia
Mod Version: v4.3.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\WomeninCalradia\\SubModule.xml
Depends on:
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
Does not contain any DLL module
+ Jennifer of Corenia (version: v1.0.0)
Mod manifest data:
Mod loaded: YES
Mod Id: zzJenniferofCorenia
Mod Version: v1.0.0
Mod Manifest location: G:\\steamlibrary\\steamapps\\common\\Mount & Blade II Bannerlord\\Modules\\zzJenniferofCorenia\\SubModule.xml
Depends on:
Does not depend with other module
Submodules:

Does not contain any DLL module

 

 

 

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