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Forcing scale?


jdavis1366

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I was wondering if anyone happens to know a line that I can insert into a script that will automatically force a specific scale (like the option in the reference box when once an item is placed in the world) when the model is actually generated in the world (dropped from player inventory)? I'm trying to make chess pieces to populate some of the boards using pre-existing models in the game. The only problem is that other than ones that I pre-place and scale directly into the world through GECK, they revert to their default size when dropped. So I'm tyring to find a script command that I can attach to the base model so that the scale will be forced into the tiny size needed to look approiate for the chess set. Thanks in advance for any help anyone can offer.
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