jdavis1366 Posted June 26, 2009 Share Posted June 26, 2009 I was wondering if anyone happens to know a line that I can insert into a script that will automatically force a specific scale (like the option in the reference box when once an item is placed in the world) when the model is actually generated in the world (dropped from player inventory)? I'm trying to make chess pieces to populate some of the boards using pre-existing models in the game. The only problem is that other than ones that I pre-place and scale directly into the world through GECK, they revert to their default size when dropped. So I'm tyring to find a script command that I can attach to the base model so that the scale will be forced into the tiny size needed to look approiate for the chess set. Thanks in advance for any help anyone can offer. Link to comment Share on other sites More sharing options...
TGBlank Posted June 26, 2009 Share Posted June 26, 2009 The command you want is probably setscale, a script along the lines of:Begin GameMode If (GetContainer) Else Setscale <scale> EndIf End That, or make them static so the player can't pick them up Link to comment Share on other sites More sharing options...
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