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Armor getting lighted improperly after Blender edit


gir489

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I"m trying to find a way to fix an issue I'm having with a particular armor I'm trying to fix.

 

Working:

http://www.mediafire.com/view/69pbv1b4r9ae67d/2014-01-11_00003.jpg

http://www.mediafire.com/view/it37p22gh7w5mag/2014-01-11_00004.jpg

 

Broken:

http://www.mediafire.com/view/jqkg89tnx14uwuj/2014-01-11_00001.jpg

http://www.mediafire.com/view/1wshffw4iuuu6up/2014-01-11_00002.jpg

 

The working mesh was just imported then exported without any changes. The broken, all I did was translate the backpack slightly to the left.

 

What is causing this and how do I fix it?

 

EDIT: I fixed it by using a default texture set.

Edited by gir489
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