forgetandeatcake978 Posted September 17, 2023 Share Posted September 17, 2023 Basically want a script that will trigger when I activiate a Talos shrine. Is that as simple as finding the correct worldobject-activator in the creation kit and attaching the script to it? Want it to trigger when any Talos shrine is used. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 17, 2023 Share Posted September 17, 2023 You want a script that affects ALL shrines of Talos. The base activator object { 00100780 <ShrineofTalos> } along with all the other deity shrines have a script attached to them ( TempleBlessingScript ). You could edit that script while figuring out how to ensure that only the Talos shrines trigger the extra content. Or because an object can have more the one script with the same event(s), you can just add your own script to the base object that does what you want it to do. However, the base script will still do its thing unless you remove it from the base activator object. Given the nature of this modification all instances of the shrine will be affected including those introduced by other mods. At the same time, any instances of the shrine loaded from the save file will not be affected as they already have the previous setup stored. Also keep in mind that if another mod modifies the same base record and it is loaded after your mod, that other mod if not patched will override your changes. TL;DRDepending on desires, add a script to { 00100780 <ShrineofTalos> } and possibly remove the existing TempleBlessingScript Link to comment Share on other sites More sharing options...
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