AreaFive Posted September 18, 2023 Share Posted September 18, 2023 I've been wondering when it comes to mods using these various methods which is appropriate to use for an MGE XE user? Also, which of these should not be used for the same? Link to comment Share on other sites More sharing options...
abot Posted September 26, 2023 Share Posted September 26, 2023 PBR was only present in an experimental MGE-XE build, basically abandoned due to the huge FPS cost. Normal and bump maps are sometimes used for special meshes (e.g. armors, weapons...) but never for generic retexture e.g. for landscape/architecture so usually not worth for that kind of all-encompassing retexture packages. Basically when you see normal/bump maps for OpenMW in the mod package info avoid using it as a mesh replacer for standard Morrowind.exe Link to comment Share on other sites More sharing options...
AreaFive Posted September 26, 2023 Author Share Posted September 26, 2023 Very informative. Thanks, Abot! Link to comment Share on other sites More sharing options...
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