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MGE XE: Normal maps, bump maps, PBR question.


AreaFive

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PBR was only present in an experimental MGE-XE build, basically abandoned due to the huge FPS cost. Normal and bump maps are sometimes used for special meshes (e.g. armors, weapons...) but never for generic retexture e.g. for landscape/architecture so usually not worth for that kind of all-encompassing retexture packages. Basically when you see normal/bump maps for OpenMW in the mod package info avoid using it as a mesh replacer for standard Morrowind.exe

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