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Why don't some objects "havok settle" when you drop them?


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Specifically an existing mesh red toolbox (Meshes\SetDressing\Toolbox\toolbox.nif) - but a general quesstion.

 

If you craft it as an ingestible and drop it from your inventory - it hangs in the air.

 

You can drop other ingestibles (say a stimpack) and they fall - so ingestibles are governed by Havok,

 

(Crafting it as a Misc doesn't make a difference).

 

It has collision, so what else does it need that I can access via nifscope (I don't have other tools)?

 

Thanks

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hmmm

But its a container...

I cant test right now....but try doing a suitcase,trunk,medkit etc...

They will probably act the same...

Have you tried making new collision for it in 3dsmax with the havoc tools...(maybe its collision isnt havoc based) ?

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I have fudged collision/physics onto floating inventory items to make them OnDrop settle in nifskope by randomly copying bhkPhysicsSystem from a similar size/mass object. There must be a proper tutorial by now tho.

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