waffle652 Posted January 13, 2014 Share Posted January 13, 2014 Basically, bring a mechanic from Diablo or Titan Quest and apply it to Skyrim. So my idea is that items should be unidentified and have variable qualities. Quality would determine the items base damage or armor value. Have prefixed variables, such as Honed, Deadly, Mighty that would give armor penetration, extra damage or Knock Back/stagger respectively. If possible, add durability, so if you have a fine sword that is the best you've found in a long time, you'd need to maintain it in order to keep using it. Have tie ins to smithing perks. Unlock a perk that allows you to mend completely broken items at a higher level. The goal would be to add another reason to delve into dangerous dungeons, so that your character may grow more drastically by items than just by leveling. So you might make a legendary warrior with a legendary weapon just as unique as he who wields it. In short, add the same system for item variation that Diablo 1, 2 and 3 posess to spice up the items in Skyrim. Link to comment Share on other sites More sharing options...
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