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waffle652

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Nexus Mods Profile

About waffle652

  1. In response to post #24594599. #24595064, #24597874, #24598129, #24598509, #24600934, #24601064, #24604279, #24605234, #24605519 are all replies on the same post. I stopped and then a repeating audio ad kept deafening me and overshadowing my music while I was reading this article. Now i'm using adblock again. I don't care what somebody or something does, I don't tolerate audio ads. Especially ones that auto-play every 30 seconds and can't be turned off.
  2. Nexus mod manager is awesome and makes testing, using and getting mods so much easier for Bethesda's games. Thats what I play and NMM has made it a lot less work than it would be otherwise. Thanks for all your hard work.
  3. Basically, bring a mechanic from Diablo or Titan Quest and apply it to Skyrim. So my idea is that items should be unidentified and have variable qualities. Quality would determine the items base damage or armor value. Have prefixed variables, such as Honed, Deadly, Mighty that would give armor penetration, extra damage or Knock Back/stagger respectively. If possible, add durability, so if you have a fine sword that is the best you've found in a long time, you'd need to maintain it in order to keep using it. Have tie ins to smithing perks. Unlock a perk that allows you to mend completely broken items at a higher level. The goal would be to add another reason to delve into dangerous dungeons, so that your character may grow more drastically by items than just by leveling. So you might make a legendary warrior with a legendary weapon just as unique as he who wields it. In short, add the same system for item variation that Diablo 1, 2 and 3 posess to spice up the items in Skyrim.
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