Vertego Posted September 27, 2023 Share Posted September 27, 2023 So I recently installed the StarUI, cleanfield, less spongy enemies, and undelayed menus all in one go. The strange thing is now I don't have any audio in game (audio works everywhere else). I'm playing on the steam version of the game, so not the same as the common X audio issues. I'm just wondering if anyone else has had this issue with similar mods and how they resolved it? Link to comment Share on other sites More sharing options...
smr1957 Posted September 27, 2023 Share Posted September 27, 2023 I know that people do not have it with StarUI - so that one is safe and probably not the cause. The others? I wouldn't even want to venture a guess. This is one of the problems with modding the game at this point in time - many mods are just cobbled together and not properly made, so there really is no way of knowing what you are getting. The best thing to do is to roll back to a save made before you installed the mods (as mod data gets baked into the save and cannot be removed, with the exception of purely texture/mesh mods), and then add each one in one at a time and testing in game for issues, making a save after each successful test and then moving onto the next mod. This is the best way to discover which mod is responsible for your issue. And, once you do, then just dump that particular mod and don't use it. Good luck, and I hope you get it figured out! Link to comment Share on other sites More sharing options...
zanity Posted September 27, 2023 Share Posted September 27, 2023 If you have to ask here to fix such 'issues' you probably should not be modding so early in the first place. Early modding does not belong in the nursery. And legally Starfield was not 'sold' on the basis of its moddability. Most early mods are terrible hacks, many done for clout by authors who are well aware they have no real idea what they are doing. Anything could go wrong, and most certainly will if you use enough of them. No-one is holding the hand of the early modder. Debugging- which is the computer term for exploring and solving such issues is HARD. You have to do work- read all available current info in forums etc- experiment with different combinations of installed mods- have an instinct for where a bug is likely to be found. I used a home mod from a well respected FO3 modder, and it broke all of a certain type of switch everywhere in the game. He had an unfortunate bug in one of the scripts. I had hundreds of mods, but the debug skills to track down the offending mod quite quickly. This was a recent mod for a prehistoric title from a highly experienced person. The current situation with Starfield mods is a million times worse- literally. Today they should only be used in fun, or to actually grief your own game. The exception are those 'essential' mods that simply fix FOV, the negative bias LOD issue or the like. A single safe point of change. Link to comment Share on other sites More sharing options...
Recommended Posts