adimatalon Posted June 27, 2009 Share Posted June 27, 2009 can someone pls help me i bought fallout 3 for pc from direct2drive.com and downloaded it form there. im trying to add mods the game is running perfectly but i cant find the folder to put mods in. can someone pls help me find it, or tell me how to make a new one. i would greatly appreciate it. Link to comment Share on other sites More sharing options...
mechine Posted June 30, 2009 Share Posted June 30, 2009 I can't say D2D is bad, I'd go for the retail disc thoughbut then I'm old poop Ums Well first off, it's probably better to install it outside of program files in windows the default directory is like C:/Programfiles/BethesdaSoftPoop/Fallout3/Data Past data is where you put mods, but you put a few things predata I think I have FO3edit, GECK, and FOSE all located in the Bethesda/fallout Making it predata or in the predata file, confused yet? Post data, or past the data file, where most mods go It looks like a bunch of .BSA files which are large archive files (compressed together) Using mods follows the same order though You end up with files created in data Like Meshes, Textures, Sounds, Music, Other poop. The good thing about the UltimateLoadOrder Mod for one is that it teaches you a few tricks, but that mod is pretty outdated now even though it's only been around 6 months. Pretty much you wana create a short cut to your data file, and place it on the desk topPick a cool icon for it too, because you'll use it alot, a whole lot I also said it's probably a good idea to install fallout outsides of program files making it look like this C:/Bethesda/fallout3 instead of C:/programfiles/bethesda/fallout Or shoot put it on a different drive from your windows system drive Like D:/ then anything you move from the fallout 3 data file to the desk top will just be a copy of what is in the data file not the actual version, an you can take stuff in an out without worry, for your current project That's just kind of a little bonus. Windows Vista, taking fallout out of program files is kind of required, XP there are only mild benifits.Vista puts some kind of silly security risk on stuff in program files that will effect Fallout You're comming into a situation and it's kind of all messed up. You can patch to version 1.0.15, maybe being a D2D you may get a verson past this1.0.15 offers the ability to shoot down grenades thrown at you mid air in VATS, Also has a few VATS things that got changed later, they say it's more what was intendedBut you have to use the Fakepatch mod (which isn't unoffical fallout patch) The fake patch mod isn't easy, but what it does is update the Fallout.exe to make it look like you've patched up to date, when really your using 1.0.15 to get the small original things You can patch to 1.0.35 It will work maybe better than 1.4 depending on what you can usefor the most part everyone hates 1.0.35, I used it an it crashed yeah, but not like a whole lotIt did crash more than 1.5 with masterupdate, and even not patched at all falloutwhich I don't know because you ran D2D who knows what you haveAlso all the patches Past 1.0.35 take advantage of SLI or duel grapics cardsPretty much making going pre 35 for SLI users sort of a nulled pointTo tell the truth though, I never really missed not being able to shoot down grenadesAnd VATS at longdistance plus VATS MCE, clears up any nurfing of VATS anywayLeaving a few effected perks that get nerfed, specs of dust You can patch to 1.4 and use fake patch to update the .exe (uh why, Idk, never tried it) You can patch to 1.5 and use FO3edits master update Probaby the most easy hands off fix, also pretty smooth runningBesides the many uses for FO3edit, if you create a short cut to FO3edit then right click open propertys, add a space then -masterupdatein the target line, after the "poop poop poop.exe" (after the quotes) but yeah you have to put a space after the quotes, from there All you do is double click the shortcut to run master updatethe program will run, if there is an error then it shuts downThe error's are displayed in the text window, You can even try opening those esp files that caused the error with the GECK which will sometimes point out an autofix small stuff with a prompt to do so or notthen rerun master update, Also FO3edit warns you shouldn't try to fixthe mod, but have the maker fix it, but Idk I tried an sometimes it works.besides that don't waste too much time on the errors, just delete the mod that caused the error an run Master update until it doesn't errorAt which point all you have to do is close it to save it, by clicking the X in the windoweach time you add in new mods, you have to run master updateAlso you should probably hide the master update short cutYou wouldn't wana click on it when you were just wanting to use the many many wonderful uses for FO3edit Now that you have a good install an good patch Download a POOPTON of mods You need Winzip or WinRAR I like WinRaR, I got tired of winzip, They're not free, but free to download an useit just prompts you to buy, at which point you close an keep using it. You should also consider getting FOMM (fallout mod manager) Many tools, for one it allows easy load order manipulationAlso has a BSA unpacker, All those huge BSA files from bethesda, well you can unpack thatselecting what you want then extracting to where you want. Also a rather important feature of FOMM is toggle archive invalidation, which tells the system to only use the newest files, say if you have two files both named 10mmpistol, One is the old crappy onethe other is the new Pwnage poop version you downloaded, well the system doesn't know one from the other, invalidation invalidates the old crap, You can also get a stand alone versionof Archive invalidation invalidated, Another rather useful part of FOMM is it allows you to copy the current load order to the clip board to post here because you pooped it all up FOSE (fallout script extender) Disables Live windows for games or whatever that crap is calledNo more Disc check or signing into live in the background. More importantly it allows player created scripts, which for the most part are the best mods out there, stuff like getting drunk when you drinkor smoking cigs, The Dance mods, Animation mods, Real injurys, primary needs All the really great mods take advantage of FOSE which is for the most part Full intergration of a mod into the game world, it's rather unlimited to what can be done with FOSE, But fear notMost of these mods also offer a non FOSE Version, Which are not that bad, but might be lameTo get the full version you need FOSE. Also FOSE works with FOMM, So You just run FOMM And it can tell you have FOSE so it will say Launch FOSE instead of Launch Fallout. GECK (Poop Poop nightmare) I'm kidding, learning the GECK is hard, the learning curveGoes straght down from user to toiletnoob. Expect to mess up over an over at first. Then 3 months later you're still making stupid mistakes. Working for hours an hours only to have GECK crash, only to fix it by changing some silly mistake. GECK makes .ESP filesMods pretty much, You can add new stuff to the game via GECK. One important thing It's kind of hard to figure out, but the active file is the one you plan on saving.So you create a mod, then save it with a name as a .esp, then the next day you wana keep working on it right, open it up only this time make it active.Now all the changes you made yesterday, then what you save today with it active go into the esp. Also try to name stuff names that nobody will think of, and create your own fileinstead of placing your stuff in the same files with the rest. So like in textures/weaponsI have the weapons I made in a file called fullauto731 instead of having them spread outin either 1 hand melee or 1 hand pistol, two hand automatic ectFor the most part the GECK is funny an hard to use, but after some time you figure it outat which point it's really fun and addictive/rewarding. Read me's holly crap, get used to reading these an not being able to understand a thingHowever you should note in there the load order if any and also if there are know conflictsAlso at the end usually it says if you can mod this mod an redistribute it. Also if you write a read me, for the awesome mod you made, put some silly crazyness in it. LOLZ When you dump in mods it will ask you if you wana replace the files so long as it's just file directorys instead of actual files like say a 10mmpistolor whatnot then yeah you can say yes replace, but how do you know what it is going to replace, there may very well be a file in there that will replace a killer texture youdownloaded, or a mesh that works well with something that is not as good.So it's always better to follow the list down inside the mods zip/rarSee what it has in it then see what is in your data folder for that directory by that I mean Data\meshes\weapons\1handpistol\10mmpistol.nifor Data\textures\armor\vaultsuit\vaultsuitpoop.dds You don't wana half turkey it either, a messy install is a nightmareand you'll just have to start all over. You don't wana use mods that mod the same stuff, like loot lists and other certian thingsYou also probably don't wana use mods that use different types of ammo, because you'll get confused, like say using Calibr ammo an MPammo or whateverYou won't be able to tell which guns use what, but for the most part if it's just a bare weapon mod like gun or 14 guns, then you can use it with another mod that has a gun in it, provided that it either uses vanilla ammo or the mod ammo you picked, Calibr is pretty good. Most of the item mods Tell if it adds a new item or replaces something, but a lot of these also change things in the world or loot lists an whatnot, so look out for thatbut for the most part these item mods are just little stuff that won't screw up your system an will work with anything. You have to keep a keen eye on stuff that mods the same type of things. Also some of the overhawl modshave stuff in them you don't know about so you end up with two copies of the same thing. The mods for the world like buildings an new areas like the GTS mod to open up world travelAre pretty great, some conflict, also sometimes they get bugged like floating trees, or maybethat person that made it is crazy an put a 2 ton deathclaw down stairs in the entrance to the building/home you just downloaded. Load orders are hard to figure out, Pretty much MMM goes at the bottom, FOOK at the top, compatablity stuff after the esp for a mod, ESM loads first, then Esp, The little esp stuff like items an small stuff doesn't really matter, you can have like 70 of these after the main one in pretty much any orderIt's best to organize it, guns with guns, clothing with clothing, poop with poop, main with main The DLC's or addon's from bethesda, the pit, OA, Broken Steel an such, it's up to you.I've had fallout for like 4-6 months an didn't need it, Probably won't buy it, maybe next year.It's flamed across the net as to the problems it creates using DLC with modsAnd in your case using D2D plus DLC's who knows, However you can always run two versions of the game, which nobody doesone being DLC's the other being BALLS OUT MOD CRAZYAlso if you use DLC's an have a problem it will help you to Put the fact that you have DLC's in your title to your post on here. Also in your case I would put D2D in the title tooThe reason why is because otherwise you'll get a post from a poop noob like me that doesn't use that crap an can't help youBut then I'll probably post something in there anyway. You'll get a specialist though which is what you need for those advanced problems. I also probably wouldn't auto install mods, it's great yeah.all you do is install the mod like a game, with a advanced installer that does all the work, but some people have problems.I for one install all of the mods the good ole hard manual way even though I know the other way is more easyOne for the control of manual the other to see just what is in there. I wouldn't buy mods, I wouldn't buy DLC's, but that's meNexus is great, an all the stuff you need we put herebecause it's just great. I'm not saying there are not other sites you might like, but you'll like this one more probably. I'd stay away from cheating, it's way to easy to cheat, which makes it super addictiveand also ruins the game after a few months, rather than it lasting foreverCheating you get kind of bored, but then you have to cheat a littleAlso you have to cheat to test stuff you make, so if you feel like cheating just make something to test. Blender is a program that will create new meshes (3D shapes) you need a Nifscript plug in for it thoughit's pretty hard to use, I still haven't figured it out. Nifscope is pretty easy, allows 3D preview, adjustment, fixing, re-skin file pathGECK will re-skin as well but it's more work and messy, You can take stuff away from a mesh or add stuff in, take stuff from one broken mesh an place it in a new vanilla mesh, pretty much edit a 3D shape with a few other nice tools, and it's not really hard to figure out like Blender can be, they are all hard to figure out though. Paintnet allows retextures an stuff, rather nice, nobody uses it, but you don't have to use the DDS converter The texture files are in a directdrawsurface .dds which for photoshop you have to convert then photoshop it then convert it back, while with paintnet all you do is save it with bitmaps an bam Gimp is kind of like paintnet only very advanced, many many tools, mostly I think we use it to create normal maps which are like glow maps sort of the shine on stuff like guns or whateverI'm still figuring it out, as it's pretty hard. You should consider learning some of these programs, as it takes a long time to get going so the sooner you start the sooner you be at a point where you don't wana pull your hair out or run out of the house screaming. The tutorials all pretty much suck. It's like a never ending read me, an we can't even really understand the read me's most of the time. It is a wayalthough it takes a long time to finish a tutorial, there are some video tutorials a little betterbut usually the person move so fast you can't keep up besides not knowing what they are talkingabout. You can just jump in an figure it out if you use computers a lot. The last mesh I downloaded was a great gun but it was a horible mess, when the made it they must have been high, I spent about 7 hours fixing where they just threw it together. Another time I had a great gun I downloadedbut it would cause a crash, Huh? That never happends. Turns out the mesh was missing a Hammer.You know that thing on a pistol that you pull back right before you let one go on some busterYou know click the hammer back, the hammer that strikes the firing pin, yeahtiny small thing, it's not even really animated enough that we see it, but because this pistol didn't have one, the whole system crashed. Silly huhnow consider the 3Gb of mods you just added, there's no tellingSo expect to run into crashes.With time you work it out as you get better at doing this At which point it pays off. Link to comment Share on other sites More sharing options...
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